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Fix crash in engine/server/init.lua when initializing players on maps with no spawnpoints
Code formatting
Improved character client-side animation prediction handling
Fixed crashes when handling destroyed Box2D bodies
Improved character tile movement
Fixed crashes when attempting to draw trigger entities
Added entity:isPredicted() and entity:setPredicted( predicted ) to enable positional history tracking for future client-side prediction reconciliation
Added entity:isOnTile() to determine if entitys are in-between tiles or not
Added region.pointinrect( px, py, x, y, width, height ) which is bottom-left inclusive to distinguish between math.pointinrect()'s top-left inclusive implementation for GUI usage
Fixed entitys not updating their region reference when crossing level streaming boundaries