forked from coreos/fleet
-
Notifications
You must be signed in to change notification settings - Fork 0
/
scheduler.go
124 lines (98 loc) · 3.03 KB
/
scheduler.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
// Copyright 2014 The fleet Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package engine
import (
"fmt"
"sort"
"github.com/coreos/fleet/agent"
"github.com/coreos/fleet/job"
)
type decision struct {
machineID string
}
type Scheduler interface {
Decide(*clusterState, *job.Job) (*decision, error)
DecideReschedule(*clusterState, *job.Job) (*decision, error)
}
type leastLoadedScheduler struct{}
func (lls *leastLoadedScheduler) Decide(clust *clusterState, j *job.Job) (*decision, error) {
agents := lls.sortedAgents(clust)
if len(agents) == 0 {
return nil, fmt.Errorf("zero agents available")
}
var target *agent.AgentState
for _, as := range agents {
if act, _ := as.AbleToRun(j); act == job.JobActionUnschedule {
continue
}
as := as
target = as
break
}
if target == nil {
return nil, fmt.Errorf("no agents able to run job")
}
dec := decision{
machineID: target.MState.ID,
}
return &dec, nil
}
// DecideReschedule() decides scheduling in a much simpler way than
// Decide(). It just tries to find out another free machine to be scheduled,
// except for the current target machine. It does not have to run
// as.AbleToRun(), because its job action must have been already decided
// before getting into the function.
func (lls *leastLoadedScheduler) DecideReschedule(clust *clusterState, j *job.Job) (*decision, error) {
agents := lls.sortedAgents(clust)
if len(agents) == 0 {
return nil, fmt.Errorf("zero agents available")
}
found := false
var target *agent.AgentState
for _, as := range agents {
if as.MState.ID == j.TargetMachineID {
continue
}
as := as
target = as
found = true
break
}
if !found {
return nil, fmt.Errorf("no agents able to run job")
}
dec := decision{
machineID: target.MState.ID,
}
return &dec, nil
}
// sortedAgents returns a list of AgentState objects sorted ascending
// by the number of scheduled units
func (lls *leastLoadedScheduler) sortedAgents(clust *clusterState) []*agent.AgentState {
agents := clust.agents()
sas := make(sortableAgentStates, 0)
for _, as := range agents {
sas = append(sas, as)
}
sort.Sort(sas)
return []*agent.AgentState(sas)
}
type sortableAgentStates []*agent.AgentState
func (sas sortableAgentStates) Len() int { return len(sas) }
func (sas sortableAgentStates) Swap(i, j int) { sas[i], sas[j] = sas[j], sas[i] }
func (sas sortableAgentStates) Less(i, j int) bool {
niUnits := len(sas[i].Units)
njUnits := len(sas[j].Units)
return niUnits < njUnits || (niUnits == njUnits && sas[i].MState.ID < sas[j].MState.ID)
}