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Add WIP srgs
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I'm still trying to figure out how to use these (since FG doesn't want to cooperate), but adding them now seems like a good idea (so that people can see what I'm up to).
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Pokechu22 committed Feb 7, 2017
1 parent 437a7be commit 3585a8a
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1 change: 1 addition & 0 deletions srgs/AbstractHorseToEquineEntity.srg
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CL: net/minecraft/entity/passive/AbstractHorse net/minecraft/entity/passive/EquineEntity
1 change: 1 addition & 0 deletions srgs/EntityHorseToEquineEntity.srg
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CL: net/minecraft/entity/passive/EntityHorse net/minecraft/entity/passive/EquineEntity
1 change: 1 addition & 0 deletions srgs/EquineEntityToAbstractHorse.srg
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CL: net/minecraft/entity/passive/EquineEntity net/minecraft/entity/passive/AbstractHorse
1 change: 1 addition & 0 deletions srgs/EquineEntityToEntityHorse.srg
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CL: net/minecraft/entity/passive/EquineEntity net/minecraft/entity/passive/EntityHorse
5 changes: 5 additions & 0 deletions srgs/README.md
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For version compatibility reasons, some MC classes need to be renamed in the development environment. These are classes that were renamed between MCP builds, but otherwise are the same; renaming them to a standard name simplifies abstractions against them.

**The way these SRG files work is currently broken**. Exceptor fails, and thus some parameter namings fail. However, it currently works well enough for development purposes, and should be mostly replaceable once I figure out the correct way of renaming classes without breaking MCP's naming expectations.

NOTE: The `genSrgs` task is broken in terms of custom SRGs, or at least seems to be.

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