Makes a copy of parts of a multiplayer world for singleplayer use (EG, for backups or renders)
Pokechu22 Set up tracking what info was saved from a map (item)
I'm still not saving the center, as that turned out to be super
complicated.  But this is a start.
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1.13.0 Update base patches for the previous sanity check change Nov 12, 2018
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gradle/wrapper Update gradle wrapper Sep 19, 2018
share Set up tracking what info was saved from a map (item) Nov 14, 2018
srgs Update mappings, including a remap needed for 1.13.2 Nov 4, 2018
.gitattributes Normalize line endings Aug 5, 2017
.gitignore Put binaries for all versions in one folder Jul 7, 2017
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README.md

World Downloader v4

World Downloader is a mod that allows making backups of Minecraft worlds. You can view the Minecraft forum thread here. Project wiki; issue tracker.

This is a continuation dslake's original version.

How do I compile this?

You first need to set up begradle. Right now, this can be done by downloading from this repo and then running gradlew install. Later this'll be put into a maven repo so that it doesn't need to manually be installed, but at this phase in development, it needs to manually be done.

Once that is set up, you should be able to get everything to work by running gradlew setupDecompWorkspace build. Hopefully. If something doesn't work quite right, it may be a bug with begradle or another part of the build system; there should be a notification in the most common cases as to what you need to do.

To compile for a single Minecraft version, run gradlew :version:build (for instance, gradlew :1.11.2-litemod:build).

What is this branch?

I'm going to be putting v4 development in this branch.

Why a new version?

I have been working on cleaning up the build process so that I can build for all versions of Minecraft at the same time, rather than developing against one version (usually 1.8) and porting to all the other versions at once.

However, the actual code for the project will remain more or less exactly the same - just moved to a new location within the project. It's not a rewrite, just a refactoring.

Why v4 specifically?

There's already legacy and wdl2 branches separate from the master branch. v4 seems like the next version. Plus, 4 is the IEEE-vetted random number.

Where's the old code?

On separate branches - master, and 1.7.10/1.9/1.10...