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AI sprite tweaks. #5933

Merged
merged 1 commit into from
Feb 15, 2019
Merged

AI sprite tweaks. #5933

merged 1 commit into from
Feb 15, 2019

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Mechoid
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@Mechoid Mechoid commented Feb 6, 2019

Tweaks:

  • AI sprites now all properly use -crash for dead icons, rather than _dead for some of them.
  • Direct name references have been changed.
    Xerxes - > Ahasuerus, the title of the king of Persia
    Gygas - > bloodylove, code wise. Already called 'Love' in-game.
    Yes Man - > Eager
    House - > sheltered, Already called 'Doctor' in-game.
  • Yes Man sprite changed to blue, rather than yellow. Number of icons made useful by adding slight noise.
  • BYOND icon removed from new version of Gentoo. Null.laws stayed because it's a generic code joke regarding a runtime.

Additions

  • Bored AI core sprite, based on 'Eager'.

Removal

  • Xenomorph sprite is no longer accessible.
  • Boxfort sprite is no longer accessible.
    Both sprites still exist in-DMI, however their datums have been commented out.

@Mechoid Mechoid added the Sprites [PR] This modifies dmi assets or dmi asset use. label Feb 6, 2019
@Anewbe
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Anewbe commented Feb 15, 2019

Discussion's been dead for a while and I don't see any real harm in doing this. Merging.

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2 participants