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Creating a Terra World on a Fabric Server

Polyhedral-Bot edited this page Dec 24, 2021 · 1 revision

Here we will be replacing the server's default world with a new Terra world. Because we are working with changes to worlds ensure that you have made the necessary backups before making any destructive changes!

It is not possible to easily change the generator of an existing world. This is a good thing, as changing the generator of a world will produce broken chunk borders between old and new terrain!

Procedure

  1. Ensure your server is not running.

  2. If you missed it above, please make a backup of any relevant world folders in your server directory.

    If you're using a fresh server you won't need to worry about this!

  3. Configure your server's world to use the new config as a generator:

    1. Navigate to the server.properties file which is also contained within your server directory, and open it with any text editor.

    2. Assign your new generator to the default world by setting the level-type key to Terra:<CONFIG_ID> (for the default pack this would be Terra:DEFAULT). The config ID is case sensitive, e.g. Terra:DEFAULT and Terra:default are considered two distinct IDs.

    If the level-type key doesn't exist, simply add it yourself.

  4. Either delete the existing world folder in your server directory or rename it to something else (for example world_backup). The name of your world can be found under the 'level-name' key, also in server.properties. The default world name is 'world'.

  5. Boot your server back up.

    Your server should re-generate the world folder during startup.

  6. Join your server and check if your new world is using Terra world generation.

If you followed the steps correctly without any errors, then you have successfully set up a server with Terra!

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