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How we could handle .DMX (Animation) files via the Mod Manager #37

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EpicLPer opened this issue Apr 28, 2017 · 1 comment
Open

How we could handle .DMX (Animation) files via the Mod Manager #37

EpicLPer opened this issue Apr 28, 2017 · 1 comment
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@EpicLPer
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Currently downloading a resource with animations only will simply result in an error since the Workshop client doesn't know how to handle it.

When downloading a resource we could display a promt saying "This resource seems to contain animations, we will move those to /usermod/ponysfm-animations for later use in SFM. Is that okay?"

@dd86k dd86k added this to the DD's DMX Prompt milestone Apr 29, 2017
@dd86k dd86k removed this from the DD's DMX Prompt milestone Sep 24, 2017
@Ganonmaster
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There are a lot of different internal datastructures for .DMX, not all of them contain animation. Model animation files for example are radically different from SFM "session" files.(on SFMLab, several different versions may be included in the same file)

You can try identifying them using Datamodel.NET

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