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Releases: Poodmund/PoodsOPMVO

v0.3.5-beta "The Matoro Release"

22 Sep 22:44
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Changelog:

  • Amended syntax of dependency configs to newly required syntax to fully enable features of dependent mods and implement Module Manager handling of Scatterer.

Important notes/issues for this release:

  • I'm not happy with the visuals of most of the bodies, especially descent/ascent Scatterer effects; these are likely to change in the future.

Please read all the information in the README file before playing and give me all and any feedback please.

v0.3.4-beta

08 Apr 12:56
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Changelog:

  • Edited Tekto's & Urlums EVE cloud layers slightly
  • Amended SVE integration due to SVE's new file structure
  • Added in Kopernicus' new Ring Shader effects for all bodies (if Jool rings are present, they are maintained). Kopernicus' Ring Shader update is not incorporated in the latest Kopernicus release yet, however, the patch can be downloaded here to be installed into your Kopernicus directory: http://bit.ly/2oQyyt6

Important notes/issues for this release:

  • EVE cloud integration with Scatterer is not functioning correctly and is disabled automatically. This is a known issue with Scatterer when using cloud layers in EVE that are not RGBA 255,255,255,255 and when enabled all EVE cloud layers will render as solid, opaque white.

Please read all the information in the README file before playing and give me all and any feedback please.

v0.3.3-beta

02 Apr 18:50
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v0.3.3-beta Pre-release
Pre-release

Changelog:

  • Added Sigma OPM-Tilt support.
  • Slight change to Urlum's rim exposure.
  • Lever SVE's cloud detail textures if SVE is installed, if not, uses own placeholder texture as before.

Important notes/issues for this release:

  • EVE cloud integration with Scatterer must be disabled in the Scatterer settings menu. A patch is included to toggle this off when SVE is also installed (as SVE enables this option). This is a known issue with Scatterer when using cloud layers in EVE that are not RGBA 255,255,255,255.
  • Only 1 set of planetary rings can be enabled to use the new ring shaders. Sarnus has these enabled but a patch is included to turn off Jool's if SVE's jool-rings is installed.

Please read all the information in the README file before playing and give me all and any feedback please.

v0.3.2-beta

01 Apr 23:14
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v0.3.2-beta Pre-release
Pre-release

Changelog:

  • Forgot to render Tekto's oceans... doh! Ocean shaders on Tekto have been enabled by adjusting Ocean Alpha values.

Important notes/issues for this release:

  • EVE cloud integration with Scatterer must be disabled in the Scatterer settings menu. A patch is included to toggle this off when SVE is also installed (as SVE enables this option). This is a known issue with Scatterer when using cloud layers in EVE that are not RGBA 255,255,255,255.
  • Only 1 set of planetary rings can be enabled to use the new ring shaders. Sarnus has these enabled but a patch is included to turn off Jool's if SVE's jool-rings is installed.

Please read all the information in the README file before playing and give me all and any feedback please.

v0.3.1-beta

01 Apr 19:05
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v0.3.1-beta Pre-release
Pre-release

Changelog:

  • Fixed scatterer's configs so they play well with other mods and don't repeatedly add OPM body configs to other body's ones.

Important notes/issues for this release:

  • EVE cloud integration with Scatterer must be disabled in the Scatterer settings menu. A patch is included to toggle this off when SVE is also installed (as SVE enables this option). This is a known issue with Scatterer when using cloud layers in EVE that are not RGBA 255,255,255,255.
  • Only 1 set of planetary rings can be enabled to use the new ring shaders. Sarnus has these enabled but a patch is included to turn off Jool's if SVE's jool-rings is installed.

Please read all the information in the README file before playing and give me all and any feedback please.

v0.3.0-beta

30 Mar 13:14
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v0.3.0-beta Pre-release
Pre-release

Changelog:

  • KSP 1.2.2 Compatibility update.

Important notes/issues for this release:

  • EVE cloud integration with Scatterer must be disabled in the Scatterer settings menu. A patch is included to toggle this off when SVE is also installed (as SVE enables this option). This is a known issue with Scatterer when using cloud layers in EVE that are not RGBA 255,255,255,255.
  • Only 1 set of planetary rings can be enabled to use the new ring shaders. Sarnus has these enabled but a patch is included to turn off Jool's if SVE's jool-rings is installed.

Please read all the information in the README file before playing and give me all and any feedback please.

v0.2.0-beta

08 May 20:39
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v0.2.0-beta Pre-release
Pre-release

Changelog:

  • Rebuilt from ground up for KSP 1.1.2; Thatmo work has not been included and Sigma OPM-Tilt compatibility needs to be added.

Please read all the information in the README file before playing and give me all and any feedback please.

Please Note: No optimization pass has been made and therefore there is a range of texture resolutions from 1k through to 8k. For this release there will be only a single download.

v0.1.3-beta

26 Jan 19:08
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v0.1.3-beta Pre-release
Pre-release

Changelog:

  • Scatterer for Gas Giants supported.
  • Removed KSPRC fix file.
  • Updated cloud configs.
  • Removed OPM Tilt files locally. OPM Tilt will not contain the required textures. Thanks Sigma88.

Please read all the information in the README file before playing and give me all and any feedback please.

Please Note: No optimization pass has been made and therefore there is a range of texture resolutions from 1k through to 8k. For this release there will be only a single download.

v0.1.2-beta

11 Jan 23:07
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v0.1.2-beta Pre-release
Pre-release

Changelog

  • Added support for Sigma88's OPM-Tilt. If OPM-Tilt is installed, all visuals will adjust to suit the 90 degree axial tilt.
  • Added support for MrHappyFace's Kopernicus Expansion. If KE is installed, Sarnus and Neidon will have subtle, small rippling gas bands.
  • Including a 'pqs.cfg' file to overwrite KSPRC's one to allow for EVE Cloud Layers on Gas Giants (will remove from distribution when KSPRC is updated to suit).

Please read all the information in the README file before playing and give me all and any feedback please.

Please Note: No optimization pass has been made and therefore there is a range of texture resolutions from 1k through to 8k. For this release there will be only a single download.

v0.1.1-beta

08 Jan 21:35
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v0.1.1-beta Pre-release
Pre-release

Initial v0.1.0 Beta Pre-Release

Changelog

  • Included Scatterer files that were forgotten in initial release to allow Scatterer effects to load in-game (doh!)
  • Included MiniAVC plugin to allow mod to auto-check if update is available upon game launch.

  • Please read all the information in the README file before playing and give me all and any feedback please.

Please Note: No optimization pass has been made and therefore there is a range of texture resolutions from 1k through to 8k. For this release there will be only a single download.