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generally speaking, you should assume that everything other than the bare minimum dependencies (plus optifine) is incompatible for the time being. it'd probably be more interesting to have a list of mods that do work :P |
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So far, each mod incompatibility report I've seen deals with a mod getting an NPE from FarPlane2. Are there any other indicators we should look for? Another common sign is that it's crashing on startup. before the game finishes loading.
Current mods that don't work with FP2 include Dynamic Trees, WebDisplays, and generally anything that needs to use the renderer in some nonstandard way. Phosphor will also nag endlessly about it if not told to shut up. I wouldn't mind having a list of mods that simply don't work over here.
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