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Bug with Nukkit Worlds #210
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Can you give me more context? Are the update blocks part of the world (intentionally placed) or from a conversion error from some software? If it's intentional, it will still be displayed as update block. If it was a conversion error I really need more context, like what did you use to convert, if the screenshot was taken from a PowerNukkit server, 1.X or 2.X? etc. |
The screenshot was taken from a PowerNukkit 1.X Server. I didn't convert the world (this is my CityBuild world) and the update blocks aren't there with the normal nukkit. If I right click the update blocks, they disappear. @joserobjr |
Can you attach a MCA file containing the chunks with these blocks? I only need one to investigate what's causing that block to be rendered. You can send me privately if you prefer, my discord tag is |
You may use this tool to know which MCA file contains a given block/chunk position: |
A MCA file has been received by an other contributor and will be investigated. |
Ok, so I don't have to send mine? |
Might be related to e7ae789 |
BTW, would be really nice if you share your MCA because your world have some random floating update blocks which the world that I have don't have, so I think that the fix that I'm working won't fix 100% of your world |
@PocketMiner82 Can you try with this build? It was generated here: https://github.com/GameModsBR/PowerNukkit/runs/639239502 |
Updates runtime_block_states.dat to the new format Fixes PN-8 Fixes #210
I only want to know if it is possible to convert my old nukkit world (plotworld) to this nukkit, because there are UPDATE-blocks in my plotworld:
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