Use this template to start a new Starcraft 2 bot using the python-sc2 framework.
Then, if you need, follow the tutorial below.
First you will need to prepare your environment.
This tutorial recommends you use Python version 3.8.X. However, newer Python versions should also work with this tutorial. Python downloads page
This tutorial will use git for version control.
Git downloads page
On Windows SC2 is installed through the Battle.net app.
Linux users can either download the Blizzard SC2 Linux package here or, alternatively, set up Battle.net via WINE using this lutris script.
SC2 should be installed in the default location. Otherwise (and for Linux) you might need to create the SC2PATH environment variable to point to the SC2 install location.
If you've installed StarCraft II using Lutris on Linux, you'll need to set some environment variables so that the python-sc2
library can correctly interact with the game.
Open a terminal and enter the following commands, replacing (username)
with your actual Linux username and (version of wine)
with the version of Wine that Lutris is using:
export SC2PF=WineLinux
export SC2PATH="/home/`(username)`/Games/battlenet/drive_c/Program Files (x86)/StarCraft II/"
export WINE="/home/`(username)`/.local/share/lutris/runners/wine/`(version of wine)`/bin/wine"
Download the Starcraft 2 Maps from here. For this tutorial you will at least need the 'Melee' pack.
The maps must be copied into the root of the Starcraft 2 maps folder - default location: C:\Program Files (x86)\StarCraft II\Maps
.
Click the green Use this template
button above to create your own copy of this bot.
Now clone your new repository to your local computer using git:
git clone <your_git_clone_repo_url_here>
cd into your bot directory:
cd <bot_folder_name_here>
Create and activate a virtual environment:
python -m venv venv
# and then...
venv\Scripts\activate # Windows CMD Prompt / PowerShell
source venv/bin/activate # Mac OS / Linux
Install our bot's Python requirements:
pip install -r requirements.txt
Test our bot is working by running it:
python ./run.py
If all is well, you should see SC2 load and your bot start mining minerals.
You can close the SC2 window to stop your bot running.
Now you will want to name your bot and select its race.
You can specify both of these in the bot/bot.py file, in the CompetitiveBot
class.
As you add features to your bot make sure all your new code files are in the bot
folder. This folder is included when creating the ladder.zip for upload to the bot ladders.
Ares-sc2 is a library that extends python-sc2, offering advanced tools and functionalities to give you greater control over your bot's strategic decisions. If you want more sophisticated and nuanced gameplay tactics, upgrading to Ares-sc2 is the way to go.
Run the following command:
python upgrade_to_ares.py
The main bot object should inherit from ares-sc2
instead of python-sc2
.
python-sc2:
from sc2.bot_ai import BotAI
class MyBot(BotAI):
pass
ares-sc2:
from ares import AresBot
class MyBot(AresBot):
pass
For any python-sc2
hook methods you use, add a super
call. Only convert the hooks you actually use.
python-sc2:
class MyBot(AresBot):
async def on_step(self, iteration: int) -> None:
pass
async def on_start(self, iteration: int) -> None:
pass
async def on_end(self, game_result: Result) -> None:
pass
async def on_building_construction_complete(self, unit: Unit) -> None:
pass
async def on_unit_created(self, unit: Unit) -> None:
pass
async def on_unit_destroyed(self, unit_tag: int) -> None:
pass
async def on_unit_took_damage(self, unit: Unit, amount_damage_taken: float) -> None:
pass
ares-sc2:
class MyBot(AresBot):
async def on_step(self, iteration: int) -> None:
await super(MyBot, self).on_step(iteration)
# on_step logic here ...
async def on_start(self, iteration: int) -> None:
await super(MyBot, self).on_start(iteration)
# on_start logic here ...
async def on_end(self, game_result: Result) -> None:
await super(MyBot, self).on_end(game_result)
# custom on_end logic here ...
async def on_building_construction_complete(self, unit: Unit) -> None:
await super(MyBot, self).on_building_construction_complete(unit)
# custom on_building_construction_complete logic here ...
async def on_unit_created(self, unit: Unit) -> None:
await super(MyBot, self).on_unit_created(unit)
# custom on_unit_created logic here ...
async def on_unit_destroyed(self, unit_tag: int) -> None:
await super(MyBot, self).on_unit_destroyed(unit_tag)
# custom on_unit_destroyed logic here ...
async def on_unit_took_damage(self, unit: Unit, amount_damage_taken: float) -> None:
await super(MyBot, self).on_unit_took_damage(unit, amount_damage_taken)
# custom on_unit_took_damage logic here ...
To compete with your bot, you will first need zip up your bot, ready for distribution.
You can do this using the create_ladder_zip.py
script like so:
python create_ladder_zip.py
This will create the zip filepublish\bot.zip
.
You can then distribute this zip file to competitions.