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It's helpful for events to have the ability to kill based on a radius (such as if a bomb goes off), damage is helpful for the same reason, you can create a macro that does a /slap and also does 500 damage. It's more for effect than anything else, but can occasionally be useful to simulate damage for debugging. These are optional additional parameters, but they would be beneficial.
Status: Incomplete. (File Added, but empty).
Syntax: /killPlayer [-area {range}] {player} [-damage {damage}]
Levels: 8, 9, 10
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