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wantmanager.go
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wantmanager.go
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package bitswap
import (
"sync"
"time"
context "github.com/ipfs/go-ipfs/Godeps/_workspace/src/golang.org/x/net/context"
key "github.com/ipfs/go-ipfs/blocks/key"
engine "github.com/ipfs/go-ipfs/exchange/bitswap/decision"
bsmsg "github.com/ipfs/go-ipfs/exchange/bitswap/message"
bsnet "github.com/ipfs/go-ipfs/exchange/bitswap/network"
wantlist "github.com/ipfs/go-ipfs/exchange/bitswap/wantlist"
peer "github.com/ipfs/go-ipfs/p2p/peer"
)
type WantManager struct {
// sync channels for Run loop
incoming chan []*bsmsg.Entry
connect chan peer.ID // notification channel for new peers connecting
disconnect chan peer.ID // notification channel for peers disconnecting
// synchronized by Run loop, only touch inside there
peers map[peer.ID]*msgQueue
wl *wantlist.ThreadSafe
network bsnet.BitSwapNetwork
ctx context.Context
}
func NewWantManager(ctx context.Context, network bsnet.BitSwapNetwork) *WantManager {
return &WantManager{
incoming: make(chan []*bsmsg.Entry, 10),
connect: make(chan peer.ID, 10),
disconnect: make(chan peer.ID, 10),
peers: make(map[peer.ID]*msgQueue),
wl: wantlist.NewThreadSafe(),
network: network,
ctx: ctx,
}
}
type msgPair struct {
to peer.ID
msg bsmsg.BitSwapMessage
}
type cancellation struct {
who peer.ID
blk key.Key
}
type msgQueue struct {
p peer.ID
outlk sync.Mutex
out bsmsg.BitSwapMessage
network bsnet.BitSwapNetwork
refcnt int
work chan struct{}
done chan struct{}
}
func (pm *WantManager) WantBlocks(ks []key.Key) {
log.Infof("want blocks: %s", ks)
pm.addEntries(ks, false)
}
func (pm *WantManager) CancelWants(ks []key.Key) {
pm.addEntries(ks, true)
}
func (pm *WantManager) addEntries(ks []key.Key, cancel bool) {
var entries []*bsmsg.Entry
for i, k := range ks {
entries = append(entries, &bsmsg.Entry{
Cancel: cancel,
Entry: wantlist.Entry{
Key: k,
Priority: kMaxPriority - i,
},
})
}
select {
case pm.incoming <- entries:
case <-pm.ctx.Done():
}
}
func (pm *WantManager) SendBlock(ctx context.Context, env *engine.Envelope) {
// Blocks need to be sent synchronously to maintain proper backpressure
// throughout the network stack
defer env.Sent()
msg := bsmsg.New(false)
msg.AddBlock(env.Block)
log.Infof("Sending block %s to %s", env.Peer, env.Block)
err := pm.network.SendMessage(ctx, env.Peer, msg)
if err != nil {
log.Infof("sendblock error: %s", err)
}
}
func (pm *WantManager) startPeerHandler(p peer.ID) *msgQueue {
mq, ok := pm.peers[p]
if ok {
mq.refcnt++
return nil
}
mq = pm.newMsgQueue(p)
// new peer, we will want to give them our full wantlist
fullwantlist := bsmsg.New(true)
for _, e := range pm.wl.Entries() {
fullwantlist.AddEntry(e.Key, e.Priority)
}
mq.out = fullwantlist
mq.work <- struct{}{}
pm.peers[p] = mq
go mq.runQueue(pm.ctx)
return mq
}
func (pm *WantManager) stopPeerHandler(p peer.ID) {
pq, ok := pm.peers[p]
if !ok {
// TODO: log error?
return
}
pq.refcnt--
if pq.refcnt > 0 {
return
}
close(pq.done)
delete(pm.peers, p)
}
func (mq *msgQueue) runQueue(ctx context.Context) {
for {
select {
case <-mq.work: // there is work to be done
mq.doWork(ctx)
case <-mq.done:
return
case <-ctx.Done():
return
}
}
}
func (mq *msgQueue) doWork(ctx context.Context) {
// allow ten minutes for connections
// this includes looking them up in the dht
// dialing them, and handshaking
conctx, cancel := context.WithTimeout(ctx, time.Minute*10)
defer cancel()
err := mq.network.ConnectTo(conctx, mq.p)
if err != nil {
log.Infof("cant connect to peer %s: %s", mq.p, err)
// TODO: cant connect, what now?
return
}
// grab outgoing message
mq.outlk.Lock()
wlm := mq.out
if wlm == nil || wlm.Empty() {
mq.outlk.Unlock()
return
}
mq.out = nil
mq.outlk.Unlock()
sendctx, cancel := context.WithTimeout(ctx, time.Minute*5)
defer cancel()
// send wantlist updates
err = mq.network.SendMessage(sendctx, mq.p, wlm)
if err != nil {
log.Infof("bitswap send error: %s", err)
// TODO: what do we do if this fails?
return
}
}
func (pm *WantManager) Connected(p peer.ID) {
select {
case pm.connect <- p:
case <-pm.ctx.Done():
}
}
func (pm *WantManager) Disconnected(p peer.ID) {
select {
case pm.disconnect <- p:
case <-pm.ctx.Done():
}
}
// TODO: use goprocess here once i trust it
func (pm *WantManager) Run() {
tock := time.NewTicker(rebroadcastDelay.Get())
defer tock.Stop()
for {
select {
case entries := <-pm.incoming:
// add changes to our wantlist
for _, e := range entries {
if e.Cancel {
pm.wl.Remove(e.Key)
} else {
pm.wl.Add(e.Key, e.Priority)
}
}
// broadcast those wantlist changes
for _, p := range pm.peers {
p.addMessage(entries)
}
case <-tock.C:
// resend entire wantlist every so often (REALLY SHOULDNT BE NECESSARY)
var es []*bsmsg.Entry
for _, e := range pm.wl.Entries() {
es = append(es, &bsmsg.Entry{Entry: e})
}
for _, p := range pm.peers {
p.outlk.Lock()
p.out = bsmsg.New(true)
p.outlk.Unlock()
p.addMessage(es)
}
case p := <-pm.connect:
pm.startPeerHandler(p)
case p := <-pm.disconnect:
pm.stopPeerHandler(p)
case <-pm.ctx.Done():
return
}
}
}
func (wm *WantManager) newMsgQueue(p peer.ID) *msgQueue {
mq := new(msgQueue)
mq.done = make(chan struct{})
mq.work = make(chan struct{}, 1)
mq.network = wm.network
mq.p = p
mq.refcnt = 1
return mq
}
func (mq *msgQueue) addMessage(entries []*bsmsg.Entry) {
mq.outlk.Lock()
defer func() {
mq.outlk.Unlock()
select {
case mq.work <- struct{}{}:
default:
}
}()
// if we have no message held, or the one we are given is full
// overwrite the one we are holding
if mq.out == nil {
mq.out = bsmsg.New(false)
}
// TODO: add a msg.Combine(...) method
// otherwise, combine the one we are holding with the
// one passed in
for _, e := range entries {
if e.Cancel {
mq.out.Cancel(e.Key)
} else {
mq.out.AddEntry(e.Key, e.Priority)
}
}
}