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session.go
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session.go
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package bitswap
import (
"context"
"time"
notifications "github.com/ipfs/go-ipfs/exchange/bitswap/notifications"
cid "gx/ipfs/QmNp85zy9RLrQ5oQD4hPyS39ezrrXpcaa7R4Y9kxdWQLLQ/go-cid"
blocks "gx/ipfs/QmSn9Td7xgxm9EV7iEjTckpUWmWApggzPxu7eFGWkkpwin/go-block-format"
logging "gx/ipfs/QmSpJByNKFX1sCsHBEp3R73FL4NF6FnQTEGyNAXHm2GS52/go-log"
loggables "gx/ipfs/QmT4PgCNdv73hnFAqzHqwW44q7M9PWpykSswHDxndquZbc/go-libp2p-loggables"
lru "gx/ipfs/QmVYxfoJQiZijTgPNHCHgHELvQpbsJNTg6Crmc3dQkj3yy/golang-lru"
peer "gx/ipfs/QmXYjuNuxVzXKJCfWasQk1RqkhVLDM9jtUKhqc2WPQmFSB/go-libp2p-peer"
)
const activeWantsLimit = 16
// Session holds state for an individual bitswap transfer operation.
// This allows bitswap to make smarter decisions about who to send wantlist
// info to, and who to request blocks from
type Session struct {
ctx context.Context
tofetch *cidQueue
activePeers map[peer.ID]struct{}
activePeersArr []peer.ID
bs *Bitswap
incoming chan blkRecv
newReqs chan []*cid.Cid
cancelKeys chan []*cid.Cid
interestReqs chan interestReq
interest *lru.Cache
liveWants map[string]time.Time
tick *time.Timer
baseTickDelay time.Duration
latTotal time.Duration
fetchcnt int
notif notifications.PubSub
uuid logging.Loggable
id uint64
}
// NewSession creates a new bitswap session whose lifetime is bounded by the
// given context
func (bs *Bitswap) NewSession(ctx context.Context) *Session {
s := &Session{
activePeers: make(map[peer.ID]struct{}),
liveWants: make(map[string]time.Time),
newReqs: make(chan []*cid.Cid),
cancelKeys: make(chan []*cid.Cid),
tofetch: newCidQueue(),
interestReqs: make(chan interestReq),
ctx: ctx,
bs: bs,
incoming: make(chan blkRecv),
notif: notifications.New(),
uuid: loggables.Uuid("GetBlockRequest"),
baseTickDelay: time.Millisecond * 500,
id: bs.getNextSessionID(),
}
cache, _ := lru.New(2048)
s.interest = cache
bs.sessLk.Lock()
bs.sessions = append(bs.sessions, s)
bs.sessLk.Unlock()
go s.run(ctx)
return s
}
func (bs *Bitswap) removeSession(s *Session) {
bs.sessLk.Lock()
defer bs.sessLk.Unlock()
for i := 0; i < len(bs.sessions); i++ {
if bs.sessions[i] == s {
bs.sessions[i] = bs.sessions[len(bs.sessions)-1]
bs.sessions = bs.sessions[:len(bs.sessions)-1]
return
}
}
}
type blkRecv struct {
from peer.ID
blk blocks.Block
}
func (s *Session) receiveBlockFrom(from peer.ID, blk blocks.Block) {
select {
case s.incoming <- blkRecv{from: from, blk: blk}:
case <-s.ctx.Done():
}
}
type interestReq struct {
c *cid.Cid
resp chan bool
}
// TODO: PERF: this is using a channel to guard a map access against race
// conditions. This is definitely much slower than a mutex, though its unclear
// if it will actually induce any noticeable slowness. This is implemented this
// way to avoid adding a more complex set of mutexes around the liveWants map.
// note that in the average case (where this session *is* interested in the
// block we received) this function will not be called, as the cid will likely
// still be in the interest cache.
func (s *Session) isLiveWant(c *cid.Cid) bool {
resp := make(chan bool)
s.interestReqs <- interestReq{
c: c,
resp: resp,
}
select {
case want := <-resp:
return want
case <-s.ctx.Done():
return false
}
}
func (s *Session) interestedIn(c *cid.Cid) bool {
return s.interest.Contains(c.KeyString()) || s.isLiveWant(c)
}
const provSearchDelay = time.Second * 10
func (s *Session) addActivePeer(p peer.ID) {
if _, ok := s.activePeers[p]; !ok {
s.activePeers[p] = struct{}{}
s.activePeersArr = append(s.activePeersArr, p)
}
}
func (s *Session) resetTick() {
if s.latTotal == 0 {
s.tick.Reset(provSearchDelay)
} else {
avLat := s.latTotal / time.Duration(s.fetchcnt)
s.tick.Reset(s.baseTickDelay + (3 * avLat))
}
}
func (s *Session) run(ctx context.Context) {
s.tick = time.NewTimer(provSearchDelay)
newpeers := make(chan peer.ID, 16)
for {
select {
case blk := <-s.incoming:
s.tick.Stop()
s.addActivePeer(blk.from)
s.receiveBlock(ctx, blk.blk)
s.resetTick()
case keys := <-s.newReqs:
for _, k := range keys {
s.interest.Add(k.KeyString(), nil)
}
if len(s.liveWants) < activeWantsLimit {
toadd := activeWantsLimit - len(s.liveWants)
if toadd > len(keys) {
toadd = len(keys)
}
now := keys[:toadd]
keys = keys[toadd:]
s.wantBlocks(ctx, now)
}
for _, k := range keys {
s.tofetch.Push(k)
}
case keys := <-s.cancelKeys:
s.cancel(keys)
case <-s.tick.C:
var live []*cid.Cid
for c := range s.liveWants {
cs, _ := cid.Cast([]byte(c))
live = append(live, cs)
s.liveWants[c] = time.Now()
}
// Broadcast these keys to everyone we're connected to
s.bs.wm.WantBlocks(ctx, live, nil, s.id)
if len(live) > 0 {
go func(k *cid.Cid) {
// TODO: have a task queue setup for this to:
// - rate limit
// - manage timeouts
// - ensure two 'findprovs' calls for the same block don't run concurrently
// - share peers between sessions based on interest set
for p := range s.bs.network.FindProvidersAsync(ctx, k, 10) {
newpeers <- p
}
}(live[0])
}
s.resetTick()
case p := <-newpeers:
s.addActivePeer(p)
case lwchk := <-s.interestReqs:
lwchk.resp <- s.cidIsWanted(lwchk.c)
case <-ctx.Done():
s.tick.Stop()
s.bs.removeSession(s)
return
}
}
}
func (s *Session) cidIsWanted(c *cid.Cid) bool {
_, ok := s.liveWants[c.KeyString()]
if !ok {
ok = s.tofetch.Has(c)
}
return ok
}
func (s *Session) receiveBlock(ctx context.Context, blk blocks.Block) {
c := blk.Cid()
if s.cidIsWanted(c) {
ks := c.KeyString()
tval, ok := s.liveWants[ks]
if ok {
s.latTotal += time.Since(tval)
delete(s.liveWants, ks)
} else {
s.tofetch.Remove(c)
}
s.fetchcnt++
s.notif.Publish(blk)
if next := s.tofetch.Pop(); next != nil {
s.wantBlocks(ctx, []*cid.Cid{next})
}
}
}
func (s *Session) wantBlocks(ctx context.Context, ks []*cid.Cid) {
for _, c := range ks {
s.liveWants[c.KeyString()] = time.Now()
}
s.bs.wm.WantBlocks(ctx, ks, s.activePeersArr, s.id)
}
func (s *Session) cancel(keys []*cid.Cid) {
for _, c := range keys {
s.tofetch.Remove(c)
}
}
func (s *Session) cancelWants(keys []*cid.Cid) {
s.cancelKeys <- keys
}
func (s *Session) fetch(ctx context.Context, keys []*cid.Cid) {
select {
case s.newReqs <- keys:
case <-ctx.Done():
}
}
// GetBlocks fetches a set of blocks within the context of this session and
// returns a channel that found blocks will be returned on. No order is
// guaranteed on the returned blocks.
func (s *Session) GetBlocks(ctx context.Context, keys []*cid.Cid) (<-chan blocks.Block, error) {
ctx = logging.ContextWithLoggable(ctx, s.uuid)
return getBlocksImpl(ctx, keys, s.notif, s.fetch, s.cancelWants)
}
// GetBlock fetches a single block
func (s *Session) GetBlock(parent context.Context, k *cid.Cid) (blocks.Block, error) {
return getBlock(parent, k, s.GetBlocks)
}
type cidQueue struct {
elems []*cid.Cid
eset *cid.Set
}
func newCidQueue() *cidQueue {
return &cidQueue{eset: cid.NewSet()}
}
func (cq *cidQueue) Pop() *cid.Cid {
for {
if len(cq.elems) == 0 {
return nil
}
out := cq.elems[0]
cq.elems = cq.elems[1:]
if cq.eset.Has(out) {
cq.eset.Remove(out)
return out
}
}
}
func (cq *cidQueue) Push(c *cid.Cid) {
if cq.eset.Visit(c) {
cq.elems = append(cq.elems, c)
}
}
func (cq *cidQueue) Remove(c *cid.Cid) {
cq.eset.Remove(c)
}
func (cq *cidQueue) Has(c *cid.Cid) bool {
return cq.eset.Has(c)
}
func (cq *cidQueue) Len() int {
return cq.eset.Len()
}