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Textures extracted pre-ensmallening have a different compression in the cache files and are processed differently as textures. In the cache, they use LZ decompression. As textures, they need to be unswizzled before written to disk. Textures pre-ensmallening are missing data at the bottom - There's a black line.
I'm not sure if this lies with the unswizzle algorithm, mip0 calculation, or LZ decompression.
Textures extracted pre-ensmallening have a different compression in the cache files and are processed differently as textures. In the cache, they use LZ decompression. As textures, they need to be unswizzled before written to disk. Textures pre-ensmallening are missing data at the bottom - There's a black line.
I'm not sure if this lies with the unswizzle algorithm, mip0 calculation, or LZ decompression.
.\Warframe-Exporter-Advanced.exe --internal-path /Lotus/Characters/Tenno/Excalibur --cache-dir Z:\steam\232461576962714068\Cache.Windows --extract-textures --pre-ensmall-1
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