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Qendolin edited this page Jul 3, 2023 · 13 revisions

Categoies

Common

Presets

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Shaders


Generation

Visual

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Appearance

Geometry

Visibility

Color


Performance

Generation

Technical


Shaders

General

Presets

Color

Technical


Entries

Chunk Size

How many clouds are generated at once

Cloud Override

Render clouds regardless of the shader pack settings

Color Variation Factor

How much the color of individual cloud cubes changes dynamically

0% 100%
0% 100%

Day Brightness

The brightness during daytime

Distance

A factor of the regular view distance

Enabled

Enable/Disable Better Clouds

Fade Edge

How far along the view distance clouds start to fade out

10% 50%
10% 50%

Fuzziness

How well defined the outline of clouds are

0% 70% 100%
0% 70% 100%

Gamma

Affects the brightness and contrast Negative values represent 1/γ

Iris Support

Render clouds when shaders are active

Night Brightness

The brightness during nighttime

Opacity

The opacity of an individual cloud cube

5% 33% 66%
5% 33% 66%

Opacity Exponent

Affects how quickly the maximum opacity is reached

Exponent 0.5

5% 33% 66%
5% 33% 66%

Exponent 1.0

5% 33% 66%
5% 33% 66%

Exponent 2.0

5% 33% 66%
5% 33% 66%

Opacity Factor

The final opacity is scaled by this factor

With Opacity 66%

20% 50% 80%
20% 50% 80%

Preset Title

The title of the preset

Random Placement

Random offset to the individual cloud cubes

With fuzziness 0%

0% 100%
0% 100%

Sampling Scale

Affects the detail frequency

25% 50% 100% 200% 400%
25% 50% 100% 200% 400%

Saturation

Intensifies or reduces color vibrancy

0% 100% 200%
0% 100% 200%

Scale Falloff

How big clouds appear at the edge of the view distance

0% 100%
0% 100%

Shuffle

Can improve some visual issues and z-fighting

Shader Preset

See Presets

Size XZ

The width of an individual cloud cube

16 24 32 64
16 24 32 64

Size Y

The height of an individual cloud cube

8 16 32
8 16 32

Spacing

Horizontal distance between individual cloud cubes

2 8 16
2 8 16

Sparsity

Removes this percentage of individual cloud cubes

0% 50% 80%
0% 50% 80%

Sun Path Angle

Tilt of the sun/moon rotation axis, for compatibility with shaders that support this option

Sunrise End Time

When the day brightness has full effect

Sunrise Start Time

When the day brightness begins to have an effect

Sunset End Time

When the night brightness has full effect

Sunset Start Time

When the night brightness begins to have an effect

Tint

Adjusts the color of the clouds

#ffa0a0 #a0ffa0 #a0a0ff
ffa0a0 a0ffa0 a0a0ff

Travel Speed

How fast the clouds travel across the sky

Upscale Resolution Factor

The resolution that is used for upscaling, for compatibility with shaders that use TAAU (Upscaling)

Use Persistent Buffers

Reduces memory allocation

Use Iris FBO

Don't turn this off unless you are experiencing crashes

Wind Factor

How much the size of individual cloud cubes changes dynamically

0% 100%
0% 100%

Write Depth

Required by certain shader effects

Y-Offset

Adjusts the y level of the clouds

-64 0 64
-64 0 64

Y-Range

Vertical distance between individual cloud cubes

0 64 128
0 64 128