You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I'm using Qodot to add player-made map support to a game.
I'm setting the QodotMap map_file and then calling verify_and_build().
Everything works fine when I run the game from the editor, but the map fails to load in the exported version.
After some investigating, I think I found what causes it.
In QodotMap.gd, in the verify_parameters() function, " qodot = qodot_script.new() " seems to be null in the exported game, but is a Reference object when I run the game from the editor.
This is the function I use to load player-made maps:
The text was updated successfully, but these errors were encountered:
omthegg
changed the title
Can't load maps from user's files in exported game
Can't build map in exported game
Feb 15, 2023
I'm using Qodot to add player-made map support to a game.
I'm setting the QodotMap map_file and then calling verify_and_build().
Everything works fine when I run the game from the editor, but the map fails to load in the exported version.
After some investigating, I think I found what causes it.
In QodotMap.gd, in the verify_parameters() function, " qodot = qodot_script.new() " seems to be null in the exported game, but is a Reference object when I run the game from the editor.
This is the function I use to load player-made maps:
The text was updated successfully, but these errors were encountered: