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This would be useful for those who are updating a world with a lot of blocks that disappear when updating a modpack to a different version because the block in question is no longer supported/removed.
If more is needed than the block id, then obviously this might not be possible, but thanks for considering the suggestion at least either way.
The text was updated successfully, but these errors were encountered:
you can replace blocks with the ReplaceBlocks field in the Change fields dialog. The syntax works like this: <source-block>=<target-block-name|block-nbt[;<tile-nbt]>. if the source block is not a valid minecraft block name, you can use single quotes to force it to validate. everything in single quotes is also interpreted as a regular expression. so for example if you would like to replace all kinds of log with let's say, stone, you could do something like this: '.*log$'=stone
I think it would be a nice feature to be able to replace modded blocks as well. At least to be able to replace them with vanilla blocks.
Example: ReplaceBlocks = "create:gabbro=minecraft:stone"
This would be useful for those who are updating a world with a lot of blocks that disappear when updating a modpack to a different version because the block in question is no longer supported/removed.
If more is needed than the block id, then obviously this might not be possible, but thanks for considering the suggestion at least either way.
The text was updated successfully, but these errors were encountered: