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Mod support suggestions #12
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If you'll go for blood magic maybe you could make ability to harvest souls into TC weapons? |
I'll take that into consideration, I don't know enough about blood magic yet to say much more about it. |
Thanks for taking it under consideration non the less. 😄
Thanks. I don't think it will be that much different from basic botany, so if you'll do botany, why not mythic botany too? |
I can change the mana to durability ratio and I can make the trait leveling but I think the increased mana consumption will be annoying in early game as you might not want to drain your mana tablet so much while still being too easy late game since you can generate more mana than you need with the right setup. |
How about: Enviromental Tech, Forbidden and Arcanus, BYG, BOP, Ars Nouveau, Extreme Reactors |
As far as I can see biomes o plenty and environmental tech don't really have anything I could turn into a material, is there anything specific you'd like to be added? |
maybe the gems/crystals from the mods. |
Vampirism might not have the most obvious things you can do with it as far as TC compat, but considering TC has a blood liquid, and Vampires, y'know, drink blood... might be something that can be done there. I don't think you should be able to hurt yourself in the smeltery and then drink your own blood though, since you can't drink other vampire's blood in that mod- pigs would be fair game though. |
There are some mods out there that utilitze titanium. It would be cool to implement titanium as a material since irl it's quite widely used; it's lightweight and semi-hard. |
Immersive engineering and pretty pipes have a hammer and wrench respectively that could be a useful modifier, both mods are already supported material wise though. |
Maybe for botania materials you could have some sort of counterpart to Overslime? |
I'll take a look at adding modifiers for those.
The botania metals will have a trait that gives them a chance to use mana from your inventory instead of durability when used. An overslime alternative could be intresting too but I've already decided on what I'm going to do with them. |
Blue skies, Beyond earth, and upgraded netherite support for 1.18.2 would be great. |
Man i love this mod |
Not the original guy, but I'd like to second Biomes O Plenty compatibility. I think Rose Quartz in particular would make an interesting, and potentially very aesthetically beautiful material for tools. I understand Rose Quartz is already a material in Materialis as added by Create. I don't know the specifics, though, as I don't use Create. As for why it's interesting, I think that lies in that it's a nether-exclusive material, found in fairly rare clusters in a specific BoP nether biome growing on netherrack. Unless I'm mistaken, as well, I think it's nonrenewable, as in the netherrack it generates on doesn't grow new clusters. Flesh, if not morbid and disgusting, could also make for a potentially interesting material. I don't know what kind of effect it might add, but Flesh itself is such a uniquely appalling block... Those are all the ideas I have, though. I think Rose Quartz is the most compelling, exemplified by the fact another mod already has Materialis compatibility for it. |
For the record, Biomes O Plenty devs made it clear their rose quartz is not the same thing as Create's rose quartz when I mentioned the idea of tagging them the same to them. That said, rose quartz is really common, close to amethyst levels of commonness once you find the biome. |
I took a look at biomes o plenty and I do agree that its version of rose quartz is quite different from the create version. Though I think for the sake of the tool material it might be fine to allow both versions to be used so I'll consider adding it |
Could you take a look at ProjectE? It only adds 2 materials (red and dark matter). I believe a similar mod added TC compatability to it in the past. |
AssortedCore, adds a lot of metals(most are already supported), but also adds Ruby, Sapphire, Peridot and Topaz Mining Master also adds gems which could be used as modifier |
can you add the tinkers construct materials and tool parts for this modppack? |
Could you add support for the Alloymancy mod, (https://www.curseforge.com/minecraft/mc-mods/allomancy) it uses a different pewter recipe than many other mods, of course it would be amazing if you could make it so it used the canonical ratios for the alloys from Brandon Sanderson’s book series Mistborn in the tinkers smelter, but if you chose to add compatibility I wouldn’t expect you to do so. The mod adds chromium, nicrosil, cadmium, bendalloy, pewter(as a tin lead alloy), aluminum, Duralumin, steel, zinc, lead, tin, silver, electrum, brass, bronze. The mod also adds metal flakes, which are used to fuel the powers. |
Changing alloys like pewter would be on Tinkers side, not on Materialis. I suggest opening an issue with Eidolon about supporting tin if present and one with Tinkers as well. Elucent mentioned to me in the past the only reason he did not use tin for the alloy was to avoid adding too many ores, but would be happy to support it automatically if present. As far as ratios, thats not really worth fussing over. Best to use consistent ratios with other mods as gameplay is far more important than lore, hence brass being 1 to 1 even though mistborn brass is not. |
Could you add support for Roots Classic Mod? |
could you add support for mowzies mobs |
I would suggest AE2 since there were a few materials like Charged Certus that used to be possible. Charged Certus for example would give a "shocking" effect to melee or ranged attacks. |
how about Extra Utilities Reborn? https://www.curseforge.com/minecraft/mc-mods/extra-utilities-reborn |
you could likely do Alchemistry where they add a great many of elements that have physical form, so just pick your favourites like Uranium (radioactive) or other such elements that can have some pretty interesting effects like lead can poison, anyways just some ideas. |
This issue lists which mods I'm considering adding compatibility for and which ones I've decided not to add compatibility for. You can suggest new materials by commenting on this issue or on curseforge or discord.
If a mod is in this list it doesn't mean you can't suggest something for it, just know that the mod itself has already been suggested.
Won't add
Unsure/need to look into these
Probably will add/need to think more about how this will be implemented
Will add/currently in progress
Already added
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