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gl/vk: Bug fixes and improvements (#2155)
* gl: Fix broken buffer reserve computation * gl: Texture format fixes * gl: Two sided lighting * gl: Always update glsl output registers * gl: Simplify vertex input declaration * vk: Always write output registers * vk/gl: swizzle component read on depth textures * gl/vk: Use proper MVP matrix gl: fix broken mvp when window_origin=top * vk/gl: Move fragment operations block into the proxy function
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woohoo, with your commit appear some improve in VF5:FS ! (about textures sure!)
https://puu.sh/rkkdS/fc2f81e002.jpg (old)
http://puu.sh/rooMx/dc10d5ebd5.jpg (now)
Update: Screenshot from OpenGL - https://puu.sh/rorKb/b3d46d2200.jpg (looks better than Vulkan now)