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* GL: move GLOverlays code to cpp * GL: move GLCompute code to cpp * VK: move VKOverlays code to cpp * VK: move VKCompute code to cpp
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#include "GLCompute.h" | ||
#include "Utilities/StrUtil.h" | ||
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namespace gl | ||
{ | ||
void compute_task::initialize() | ||
{ | ||
// Set up optimal kernel size | ||
const auto& caps = gl::get_driver_caps(); | ||
if (caps.vendor_AMD || caps.vendor_MESA) | ||
{ | ||
optimal_group_size = 64; | ||
unroll_loops = false; | ||
} | ||
else if (caps.vendor_NVIDIA) | ||
{ | ||
optimal_group_size = 32; | ||
} | ||
else | ||
{ | ||
optimal_group_size = 128; | ||
} | ||
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glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 0, reinterpret_cast<GLint*>(&max_invocations_x)); | ||
} | ||
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void compute_task::create() | ||
{ | ||
if (!compiled) | ||
{ | ||
m_shader.create(::glsl::program_domain::glsl_compute_program, m_src); | ||
m_shader.compile(); | ||
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m_program.create(); | ||
m_program.attach(m_shader); | ||
m_program.link(); | ||
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compiled = true; | ||
} | ||
} | ||
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void compute_task::destroy() | ||
{ | ||
if (compiled) | ||
{ | ||
m_program.remove(); | ||
m_shader.remove(); | ||
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compiled = false; | ||
} | ||
} | ||
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void compute_task::run(u32 invocations_x, u32 invocations_y) | ||
{ | ||
GLint old_program; | ||
glGetIntegerv(GL_CURRENT_PROGRAM, &old_program); | ||
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bind_resources(); | ||
m_program.use(); | ||
glDispatchCompute(invocations_x, invocations_y, 1); | ||
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glUseProgram(old_program); | ||
} | ||
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void compute_task::run(u32 num_invocations) | ||
{ | ||
u32 invocations_x, invocations_y; | ||
if (num_invocations <= max_invocations_x) [[likely]] | ||
{ | ||
invocations_x = num_invocations; | ||
invocations_y = 1; | ||
} | ||
else | ||
{ | ||
// Since all the invocations will run, the optimal distribution is sqrt(count) | ||
const u32 optimal_length = static_cast<u32>(floor(std::sqrt(num_invocations))); | ||
invocations_x = optimal_length; | ||
invocations_y = invocations_x; | ||
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if (num_invocations % invocations_x) invocations_y++; | ||
} | ||
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run(invocations_x, invocations_y); | ||
} | ||
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cs_shuffle_base::cs_shuffle_base() | ||
{ | ||
work_kernel = | ||
" value = data[index];\n" | ||
" data[index] = %f(value);\n"; | ||
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loop_advance = | ||
" index++;\n"; | ||
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suffix = | ||
"}\n"; | ||
} | ||
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void cs_shuffle_base::build(const char* function_name, u32 _kernel_size) | ||
{ | ||
// Initialize to allow detecting optimal settings | ||
initialize(); | ||
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kernel_size = _kernel_size? _kernel_size : optimal_kernel_size; | ||
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m_src = | ||
"#version 430\n" | ||
"layout(local_size_x=%ws, local_size_y=1, local_size_z=1) in;\n" | ||
"layout(binding=%loc, std430) buffer ssbo{ uint data[]; };\n" | ||
"%ub" | ||
"\n" | ||
"#define KERNEL_SIZE %ks\n" | ||
"\n" | ||
"// Generic swap routines\n" | ||
"#define bswap_u16(bits) (bits & 0xFF) << 8 | (bits & 0xFF00) >> 8 | (bits & 0xFF0000) << 8 | (bits & 0xFF000000) >> 8\n" | ||
"#define bswap_u32(bits) (bits & 0xFF) << 24 | (bits & 0xFF00) << 8 | (bits & 0xFF0000) >> 8 | (bits & 0xFF000000) >> 24\n" | ||
"#define bswap_u16_u32(bits) (bits & 0xFFFF) << 16 | (bits & 0xFFFF0000) >> 16\n" | ||
"\n" | ||
"// Depth format conversions\n" | ||
"#define d24f_to_f32(bits) (bits << 7)\n" | ||
"#define f32_to_d24f(bits) (bits >> 7)\n" | ||
"\n" | ||
"uint linear_invocation_id()\n" | ||
"{\n" | ||
" uint size_in_x = (gl_NumWorkGroups.x * gl_WorkGroupSize.x);\n" | ||
" return (gl_GlobalInvocationID.y * size_in_x) + gl_GlobalInvocationID.x;\n" | ||
"}\n" | ||
"\n" | ||
"%md" | ||
"void main()\n" | ||
"{\n" | ||
" uint invocation_id = linear_invocation_id();\n" | ||
" uint index = invocation_id * KERNEL_SIZE;\n" | ||
" uint value;\n" | ||
" %vars" | ||
"\n"; | ||
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const std::pair<std::string, std::string> syntax_replace[] = | ||
{ | ||
{ "%loc", std::to_string(GL_COMPUTE_BUFFER_SLOT(0)) }, | ||
{ "%ws", std::to_string(optimal_group_size) }, | ||
{ "%ks", std::to_string(kernel_size) }, | ||
{ "%vars", variables }, | ||
{ "%f", function_name }, | ||
{ "%ub", uniforms }, | ||
{ "%md", method_declarations } | ||
}; | ||
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m_src = fmt::replace_all(m_src, syntax_replace); | ||
work_kernel = fmt::replace_all(work_kernel, syntax_replace); | ||
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if (kernel_size <= 1) | ||
{ | ||
m_src += " {\n" + work_kernel + " }\n"; | ||
} | ||
else if (unroll_loops) | ||
{ | ||
work_kernel += loop_advance + "\n"; | ||
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m_src += std::string | ||
( | ||
" //Unrolled loop\n" | ||
" {\n" | ||
); | ||
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// Assemble body with manual loop unroll to try loweing GPR usage | ||
for (u32 n = 0; n < kernel_size; ++n) | ||
{ | ||
m_src += work_kernel; | ||
} | ||
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m_src += " }\n"; | ||
} | ||
else | ||
{ | ||
m_src += " for (int loop = 0; loop < KERNEL_SIZE; ++loop)\n"; | ||
m_src += " {\n"; | ||
m_src += work_kernel; | ||
m_src += loop_advance; | ||
m_src += " }\n"; | ||
} | ||
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m_src += suffix; | ||
} | ||
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void cs_shuffle_base::bind_resources() | ||
{ | ||
m_data->bind_range(gl::buffer::target::ssbo, GL_COMPUTE_BUFFER_SLOT(0), m_data_offset, m_data_length); | ||
} | ||
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void cs_shuffle_base::run(const gl::buffer* data, u32 data_length, u32 data_offset) | ||
{ | ||
m_data = data; | ||
m_data_offset = data_offset; | ||
m_data_length = data_length; | ||
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const auto num_bytes_per_invocation = optimal_group_size * kernel_size * 4; | ||
const auto num_bytes_to_process = utils::align(data_length, num_bytes_per_invocation); | ||
const auto num_invocations = num_bytes_to_process / num_bytes_per_invocation; | ||
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if ((num_bytes_to_process + data_offset) > data->size()) | ||
{ | ||
// Technically robust buffer access should keep the driver from crashing in OOB situations | ||
rsx_log.error("Inadequate buffer length submitted for a compute operation." | ||
"Required=%d bytes, Available=%d bytes", num_bytes_to_process, data->size()); | ||
} | ||
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compute_task::run(num_invocations); | ||
} | ||
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cs_shuffle_d32fx8_to_x8d24f::cs_shuffle_d32fx8_to_x8d24f() | ||
{ | ||
uniforms = "uniform uint in_ptr, out_ptr;\n"; | ||
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variables = | ||
" uint in_offset = in_ptr >> 2;\n" | ||
" uint out_offset = out_ptr >> 2;\n" | ||
" uint depth, stencil;\n"; | ||
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work_kernel = | ||
" depth = data[index * 2 + in_offset];\n" | ||
" stencil = data[index * 2 + (in_offset + 1)] & 0xFFu;\n" | ||
" value = f32_to_d24f(depth) << 8;\n" | ||
" value |= stencil;\n" | ||
" data[index + out_ptr] = bswap_u32(value);\n"; | ||
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cs_shuffle_base::build(""); | ||
} | ||
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void cs_shuffle_d32fx8_to_x8d24f::bind_resources() | ||
{ | ||
m_data->bind_range(gl::buffer::target::ssbo, GL_COMPUTE_BUFFER_SLOT(0), m_data_offset, m_ssbo_length); | ||
} | ||
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void cs_shuffle_d32fx8_to_x8d24f::run(const gl::buffer* data, u32 src_offset, u32 dst_offset, u32 num_texels) | ||
{ | ||
u32 data_offset; | ||
if (src_offset > dst_offset) | ||
{ | ||
data_offset = dst_offset; | ||
m_ssbo_length = (src_offset + num_texels * 8) - data_offset; | ||
} | ||
else | ||
{ | ||
data_offset = src_offset; | ||
m_ssbo_length = (dst_offset + num_texels * 4) - data_offset; | ||
} | ||
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m_program.uniforms["in_ptr"] = src_offset - data_offset; | ||
m_program.uniforms["out_ptr"] = dst_offset - data_offset; | ||
cs_shuffle_base::run(data, num_texels * 4, data_offset); | ||
} | ||
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cs_shuffle_x8d24f_to_d32fx8::cs_shuffle_x8d24f_to_d32fx8() | ||
{ | ||
uniforms = "uniform uint texel_count, in_ptr, out_ptr;\n"; | ||
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variables = | ||
" uint in_offset = in_ptr >> 2;\n" | ||
" uint out_offset = out_ptr >> 2;\n" | ||
" uint depth, stencil;\n"; | ||
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work_kernel = | ||
" value = data[index + in_offset];\n" | ||
" value = bswap_u32(value);\n" | ||
" stencil = (value & 0xFFu);\n" | ||
" depth = (value >> 8);\n" | ||
" data[index * 2 + out_offset] = d24f_to_f32(depth);\n" | ||
" data[index * 2 + (out_offset + 1)] = stencil;\n"; | ||
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cs_shuffle_base::build(""); | ||
} | ||
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void cs_shuffle_x8d24f_to_d32fx8::bind_resources() | ||
{ | ||
m_data->bind_range(gl::buffer::target::ssbo, GL_COMPUTE_BUFFER_SLOT(0), m_data_offset, m_ssbo_length); | ||
} | ||
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void cs_shuffle_x8d24f_to_d32fx8::run(const gl::buffer* data, u32 src_offset, u32 dst_offset, u32 num_texels) | ||
{ | ||
u32 data_offset; | ||
if (src_offset > dst_offset) | ||
{ | ||
data_offset = dst_offset; | ||
m_ssbo_length = (src_offset + num_texels * 4) - data_offset; | ||
} | ||
else | ||
{ | ||
data_offset = src_offset; | ||
m_ssbo_length = (dst_offset + num_texels * 8) - data_offset; | ||
} | ||
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m_program.uniforms["in_ptr"] = src_offset - data_offset; | ||
m_program.uniforms["out_ptr"] = dst_offset - data_offset; | ||
cs_shuffle_base::run(data, num_texels * 4, data_offset); | ||
} | ||
} |
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