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Need for Speed: Hot Pursuit/Most Wanted - Incorrect car reflections #13609
Comments
Don't use these settings when reporting visual issues as they are known to cause issues: Also don't disable anti-aliasing, when raising visual issues, some games need it to render things properly. |
The way this game handles reflections using SPU is not PC-compatible. Not without a software rasterizer or a way to tell the host GPU to render into system RAM. |
Sadly, enabling "Host GPU labels" doesn't solve the issue, but it does increases the performance. |
The reflections has significantly improved on this PR #14647, but the issue is still not fixed as there's inverted reflections. RPCS3: (Take a look at the window from each comparison) |
Quick summary
The car reflections doesn't seem to be matched correctly on Need for Speed Hot Pursuit and Most Wanted when enabling the Write Color Buffers.
Details
Heres a comparison between the real PS3 and RPCS3.
Real PS3:
Hot Pursuit:
Most Wanted:
RPCS3:
Hot Pursuit:
Most Wanted:
Attach a log file
RPCS3.log.gz
RPCS3.log.gz
Attach capture files for visual issues
Unable to attach captures due to a 550 MB files.
https://mega.nz/folder/ULYkDa4A#oFOywXoGomtl_jzsJV5NtQ
System configuration
AMD Ryzen 5900X 12-Core Processor | 24 Threads | 15.89 GiB RAM | RTX 3080 driver 531.41.0.0 | Windows 10 Pro 22H2
Other details
Both of them are using RenderWare Engine, which might be the reason why they have similar issues.
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