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[BCUS98281] Jak II HD Graphics Issues #8377
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Texture pitch issue was fixed some time ago when killzone HD videos got fixed. Retest and update. |
Same issue. Log spam is all the same too. |
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Issue is still there. On Vulkan the flickering happens during the title sequence when I tested. However it doesn't seem to happen with OpenGL. The problem with OpenGL though, is that the ground is invisible or black. RPCS3 spams E {RSX [0x00c0fa0]} RSX: Invalid texture pitch setup, width=256, height=1, format=0xa5(0x85) RSX capture OpenGL: https://drive.google.com/file/d/1S-5_RhiRg8gdKtHSdLmT5j43TE0LEuia/view?usp=sharing |
This issue is active, but slightly different than first reported in June as the disco color strobe effect. Currently it is only a white flicker on the sky texture.
Did some digging and testing and regarding Jak2, this issue doesn't appear to be fixed by the fix for the killzone HD videos (assume you're talking #8568). I tested back at that version and latest. Encountered the issue with Jak2 & vulkan at version: 0.0.11-10646, PR #8568 (color strobe effect) BCUS98281_20210428220901_capture.rrc (at latest) |
Tested this with latest version 0.0.16-12331-046d029e Alpha, sky is still flickering and a number of smaller graphical issues occur as well. Running on Vulkan |
@gamrXerus Please provide a capture of the issue. |
@kd-11 Here you go. |
@kd-11 Should I open a ticket for the regression, or tracking it here is fine? |
Here is fine, the existing issue still needs investigation anyway and the resolution will be the same. |
Hi, I am experiencing the same issue on Jack 3 as well. With OpenGL the sky flickering is gone but the floor is black in some parts. |
@Gr33nLight In the meantime, you can try the 0.0.14-11605 build while we wait for a fix. |
Thanks will do! |
Hello :) The sky is still disco, Still no fixes or workarounds ? |
I tried playing on the older version like the others stated here in the comments, I even tried v0.0.14-11603 but on both version I still have the glitches on OpenGL. I don't get how years has passed and the sky glitch + the transparency glitch hasn't been fixed yet. Seems like a small job to do but it's just a guess. |
The save/load problem would still be present |
@EmulationPundit That's strange. I played Jak 2 yesterday on Linux for 2 hours and had no major problems. I used the latest build of rpcs3 and chose OpenGL as my renderer. I tested it on Windows 10 too and the sky and floor are fine. I have an AMD RX6800. Try the latest build and use OpenGL and see if it works. Hope its not an NVIDIA problem. And just like Zorklis said the save/load problem is still there but it is minor. |
Tested on the latest Nvidia driver 496.49 (Windows 10) and have the same experience as @gamrXerus (No sky glitches). Tested on GTX 1060 6GB in Jak 2/II, performance is noticeably slower on OpenGL(15-20fps) than Vulkan (30fps) but that's to be expected on i7-3770. I would also suggest still checking if you @EmulationPundit have it updated to the latest build |
Test with #11080 |
Interesting that there is a difference with drivers. I'll have to investigate that first. |
Issue is fixed for me on windows finally, which is great. Will test laneeks. Update: Tested laneeks
I believe it is a clear driver bug. The lines are fixed in screenspace, and are at a zdepth just in front of the skybox. I should also note that the skybox behind the lines appears to now be correct AFAICT. I think the rogue colors before were simply these lines being laid over the skybox, rather than the whole skybox being broken. I also doubt I am saying anythin kd does not understand already :p |
I fixed the problem with linux, it turned out to be my fault not properly initializing the memory that is consumed by the image. It seems windows driver architecture forces the memory to be zeroed which hides the problem. |
Tested the latest commit and the problem still occurs, now with it's the stripes! |
The issue is completely fixed for me on latest master. Are you sure you updated? |
Yes I updated to the current one 0.0.18-12970-e31173e3 (Current Merge by elad335). |
I confirm that is not fixed. It is still ocurring for me too but it took a little while before the sky started flashing again. |
I can also confirm that Vulkan is not fixed for me on Windows or Linux. OpenGL works fine. This bug has proven to be tricky. |
Just tried on the latest build on Windows and with OpenGL, sky flickering is fixed but as could be seen even before this fix, between the flickering the sky is pixelated for some reason. |
Okay, so it's not just me, thank goodness. The new flashing is mostly just white flashing, but very quickly, so quickly that OBS can't properly record it for reports, not to mention it's probably seizure-inducing. I noticed that the skybox's intended textures look garbled as well. |
I think this is a vendor problem, like #10955, as both kd and JohnHolmesII use AMD hardware and don't experience any issue. I have NVIDIA hardware and I have the problem, but I don't know if this is consistent with everyone else here. |
I'll check what's up with it, different drivers and hardware have wildly different results. Even when it was broken I had different results on AMD with the 3 available drivers (windows, AMDVLK and RADV) with all of them having different results. I'll check with a pascal card and see if I can reproduce this. |
I have an RX 550 AMD card and is also still broken with flashing sky and lines appearing at random. |
Try #11104 |
Quick summary
Jak II is almost correctly rendered, however one of the remaining issues is the flashing of the sky.
Details
There is a hysterical amount of spam in the log about texture pitch. I tried all buffers, SRM, CPU blit, nothing has any affect. Not sure how important the details are, but this is something that seems to "decay". When you first get to the menu, you get a few seconds of correct sky. Then it starts flashing white. Then it turns into a disco show.
RPCS3.log
RSX Capture
Render docs
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