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Huge slowdown in some games 0.0.14-11574 #9609
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For now, set protection to PROT_NONE. Attempt to address RPCS3#9609
For now, set protection to PROT_NONE. Attempt to address RPCS3#9609
Try master for any improvement |
0.0.14-11579 has fixed the speed and sound issues with : Burnout Paradise NPUB30040 is an bit more slow. Killzone 3 demo SPU LLVM Giga start process and in few seconds when was created the game window stop the emulation and CPU usage goes to less of 5 %. Need test with disc version. In moment only Linux to test. release from |
Releases from your link are master builds. |
Thanks. Not more using giga for tests. |
Please anyone help me with information. |
Do not edit your config file directly, those settings not exposed via GUI are for developers only. |
between versions that developers settings are changed. |
I don't think SPU delay penalty was ever 6. It was always 3. |
I remember perfectly several versions before 06-2018 was used SPU delay penalty 6. |
It was always 3, you can check git history. I'm the one who introduced that setting. |
Yes I had understand that is for devs and not for users, but want to understand because changing to 6 or other high level not crash for some not CPU high demand games using slow CPUs. Using 3 has some crash and above of 6 extremely less crashes. For high demanding games looks how if 0 is less crashes for slow CPUs, but perhaps I'm wrong saying here. |
the post above not is "related" with the current topic. |
The issue "Teenage Mutant Ninja Turtles™: Mutants in Manhattan [NPEB02246] 0.0.18-12718 sound pop and decrease sound volume #10853 " not is related with 9609 because in same machine not happen sound issues if using ASMJIT. |
Linux Ubuntu 20.04 64 FX-6300 GT 640 4 GB
All working with good speed in 0.0.14-11569.
In 0.0.14-11574 is having an huge slowdown in gameplay and when starting the "Building SPU Cache".
Games are having almost half gameplay speed and others having same speed, but the sound is slow even not enabling SPU Loop Detection and having enough free CPU core using Vulkan and SPU LLVM safe, mega or giga.
Burnout Paradise NPUB30040
gameplay is now 10 % more slow and the sound slowdown.
Fist of the North Star: Ken’s Rage 2 BLES01801
gameplay speed is fine, but having slowdown in sound.
GRAN TURISMO 5 Prologue NPUA80075 gameplay is more slow and with sound slowdown problems
TMNT Turtles In Time Re-Shelled NPUB30107
gameplay speed is less of 25 FPS ... before in 0.0.14-11569 was 60 FPS.
ULTIMATE MARVEL VS. CAPCOM 3 BLUS30787
gameplay is less of 25 FPS ... before in 0.0.14-11569 was 50 FPS
sound slowndowns
Perhaps other games are having the same problems.
The CPU cores not are being used almost totally how was in previous 0.0.14-11569.
Logs added for each game.
RPCS3 Burnout Paradise NPUB30040.log
[RPCS3 Fist of the North Star: Ken’s Rage 2 BLES01801.log](https://github.com/RPCS3/rpcs3/files/5820307/RPCS3.Fist.of.the.North.Star.Ken.s.Rage.2.BLE
RPCS3 GRAN TURISMO 5 Prologue NPUA80075.log.zip
RPCS3 TMNT Turtles In Time Re-Shelled NPUB30107.log
RPCS3 ULTIMATE MARVEL VS CAPCOM 3 BLUS30787.log
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