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Fix d3d12 build. #1249
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Fix d3d12 build. #1249
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Put get_address inside.
symbol undef though
For some reason some of DH commits slipped in this PR, like: vlj@fd6295c |
@danilaml yes, and he explained why in the pull request message |
- Drop smart vertex storage and use OpenGL's one instead.
Now use domethod instead of extra function for semaphore release. |
Very cool! But you don't need to call domethod, that would be called automatically. I'll fix it |
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This PR fixes d3d12 build.
It does so by replaying DH merge in a more atomic way so that it was easier to track what's happened.
Unfortunatly there are still some regression. Stencil reflect test still doesn't work and switch to opengl style buffer storage led to higher memory usage making Disgaea 3 crashes.
I'm trying to fix these issues in another PR.