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Fix d3d12 build. #1249

Merged
merged 38 commits into from
Oct 13, 2015
Merged

Fix d3d12 build. #1249

merged 38 commits into from
Oct 13, 2015

Commits on Oct 9, 2015

  1. Revert "Merge pull request RPCS3#1245 from DHrpcs3/master"

    This reverts commit 5feba39, reversing
    changes made to ebf28f8.
    vlj committed Oct 9, 2015
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  2. Added glm library

    DHrpcs3 authored and vlj committed Oct 9, 2015
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Commits on Oct 12, 2015

  1. Add Utilities/types.h

    vlj committed Oct 12, 2015
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  3. d3d12: Remove D3DGSFrame

    vlj committed Oct 12, 2015
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  4. d3d12: Fix build in debug

    vlj committed Oct 12, 2015
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  6. RSX: Create a rsx namespace.

    Put get_address inside.
    vlj committed Oct 12, 2015
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  7. move linear to swizzle and get_size_type

    symbol undef though
    vlj committed Oct 12, 2015
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  8. Use rsx::limits values

    vlj committed Oct 12, 2015
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  9. remove m_ for textures

    vlj committed Oct 12, 2015
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  10. Rename some methods.

    vlj committed Oct 12, 2015
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  11. Remove clear_surface_color

    vlj committed Oct 12, 2015
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  12. Remove depth

    vlj committed Oct 12, 2015
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  13. Remove stencil

    vlj committed Oct 12, 2015
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  14. Remove logic Op

    vlj committed Oct 12, 2015
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  15. Remove color target

    vlj committed Oct 12, 2015
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  16. Remove color mask

    vlj committed Oct 12, 2015
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  17. Remove blend

    vlj committed Oct 12, 2015
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  18. Remove viewport clip

    vlj committed Oct 12, 2015
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  19. remove m_surface*

    vlj committed Oct 12, 2015
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  20. Remove RSXVertexArray

    vlj committed Oct 12, 2015
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  21. Remove alpha func

    vlj committed Oct 12, 2015
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  22. Remove cull/front face

    vlj committed Oct 12, 2015
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  23. Remove transform constants

    vlj committed Oct 12, 2015
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  24. Remove fragment constants

    vlj committed Oct 12, 2015
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  25. Remove fragment program

    vlj committed Oct 12, 2015
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  26. remove rsxtransformconstant

    vlj committed Oct 12, 2015
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  27. Remove base offset

    vlj committed Oct 12, 2015
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  28. Remove context_dma*

    vlj committed Oct 12, 2015
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  29. Remove m_ prefix

    vlj committed Oct 12, 2015
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  30. Rename RSXThread

    vlj committed Oct 12, 2015
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Commits on Oct 13, 2015

  1. Use files from master

    - Drop smart vertex storage and use OpenGL's one instead.
    vlj committed Oct 13, 2015
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  4. RSX: Fix debugger disasm.

    vlj committed Oct 13, 2015
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  5. fix dbg

    vlj committed Oct 13, 2015
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  6. RSX: Fix immediate vertex values

    vlj committed Oct 13, 2015
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