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rsx: Tiled memory handling improvements #15160
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- Decoding also needs some love, but currently WIP
8 tasks
I cannot reproduce this. The effects render fine on my setup. |
@kd-11 Just FYI, Mercury Hg is not properly fixed with this pr. https://www.youtube.com/watch?v=YX7CqoSsjpw |
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A series of improvements targeting tiled memory bugs. Fixes several different issues, but primarily addresses the repeating/tiling mirror effect in some games when partial copies were done on tiled regions.
RSX tiling work is still WIP, so I'm committing this as-is before I lose my mind.
See #14682