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Cone vision shape produces incorrect personal light radius #257
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@amccarthy1 good catch. If you keep working on this, you could have it assigned to you. |
Good info. Important Note: One of the intents of personal light was to make it so a player can always see their token even if their token doesn't have some type of night vision. The rationale being that a person would have some notion of their immediate surroundings by touch if nothing else. |
I can't load this campaign and attempting to follow along, I don't know this issue exists. |
Yes, the issue still exists and all of the sight definitions were provided above in the comments but here are the relevant ones:
|
Here is a campaign file from MT v1.11.5 with map with tokens using the 3 sight types. Remove the |
Shows in MT 1.4.0.5, 1.4.1.8 & 1.5.0.1
ConeVisionTest1405.cmpgn.zip
MT 1.4.0.5 campaign file for testing.
Setting a vision type to cone shape appears to cause the personal light radius value to be a minimum of 1 within the area of the cone and a full square grid cell outside the cone.
With a x2 multiplier and a personal radius of 0.25, expect to get a vision radius of 2 * 0.25 = 0.5.
Lowlight Circle: circle x2 r0.25
Produces the expected:
Lowlight Cone: cone arc=120 x2 r0.25
Produces a radius of 1 and appears to force a blocky vision shape.
Lowlight C2: cone arc=120 x2 r1
Works as expected with a smooth cone curve.
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