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Possible incompatibility with Project Red - 1.12.2 #1653

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NelkGames opened this issue Jan 9, 2022 · 0 comments
Closed

Possible incompatibility with Project Red - 1.12.2 #1653

NelkGames opened this issue Jan 9, 2022 · 0 comments
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Accepted Will be fixed or implemented Bug Mod Interaction Another mod is involved

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@NelkGames
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I'm playing on a modpack and I had a problem with a part of the Project Red mod, I'm posting here because on the mod's github, I saw some people commenting on this problem, and one of the solutions was to remove the logistics pipes.
I would like to ask if there is any workaround that can be done, because removing the mod is not an option.

Some information about the problem:
Project Red Frame Block disappear after the chunk is updated, only if the blocks are with (Panel,Cover) or another block that can be inserted into the Frame.
It doesn't influence the gameplay, but it makes the blocks not to be used. The game also does not crash or log errors.

There is also this issue talking about the same problem:
MrTJP/ProjectRed#1568

I'm using these versions:
-ProjectRed-1.12.2-4.9.4.120-Base
-ProjectRed-1.12.2-4.9.4.120-compat
-ProjectRed-1.12.2-4.9.4.120-fabrication
-ProjectRed-1.12.2-4.9.4.120-integration
-ProjectRed-1.12.2-4.9.4.120-lighting
-ProjectRed-1.12.2-4.9.4.120-mechanical
-ProjectRed-1.12.2-4.9.4.120-world
-Logisticspipes-0.10.4.7

@bziemons bziemons added Bug Needs Validation For developers to reproduce the issue and check back with the issuer if necessary Mod Interaction Another mod is involved labels Sep 8, 2022
@bziemons bziemons removed the Needs Validation For developers to reproduce the issue and check back with the issuer if necessary label Sep 25, 2022
@bziemons bziemons added the Accepted Will be fixed or implemented label Sep 25, 2022
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Labels
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