RAMAnimatedTabBarController is a Swift module for adding animation to tabbar items.
Swift Objective-C Ruby
Latest commit 9183738 Jan 10, 2017 @aleksei1000000 aleksei1000000 committed on GitHub Update README.md




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This project is maintained by Ramotion, Inc.
We specialize in the designing and coding of custom UI for Mobile Apps and Websites.

Looking for developers for your project? [▶︎CONTACT OUR TEAM◀︎]


The iPhone mockup available here.

Try this UI control in action

get on iTunes

Screencast from our Demo



  • iOS 9.0+
  • xCode 8


Just add the RAMAnimatedTabBarController folder to your project.

or use CocoaPods with Podfile:

pod 'RAMAnimatedTabBarController', "~> 1.5.3"  swift 2.2
pod 'RAMAnimatedTabBarController', "~> 2.0.13"  swift 3

or Carthage users can simply add to their Cartfile:

github "Ramotion/animated-tab-bar"


  1. Create a new UITabBarController in your storyboard or nib.

  2. Set the class of the UITabBarController to RAMAnimatedTabBarController in your Storyboard or nib.

  3. For each UITabBarItem, set the class to RAMAnimatedTabBarItem.

  4. Add a custom image icon for each RAMAnimatedTabBarItem

  5. Add animation for each RAMAnimatedTabBarItem :

    • drag and drop an NSObject item into your ViewController
    • set its class to ANIMATION_CLASS (where ANIMATION_CLASS is the class name of the animation you want to use)
    • connect the outlet animation in RAMAnimatedTabBarItem to your ANIMATION_CLASS Demonstration video for step 5

Included Animations

  • RAMBounceAnimation
  • RAMLeftRotationAnimation
  • RAMRightRotationAnimation
  • RAMFlipLeftTransitionItemAnimations
  • RAMFlipRightTransitionItemAnimations
  • RAMFlipTopTransitionItemAnimations
  • RAMFlipBottomTransitionItemAnimations
  • RAMFrameItemAnimation
  • RAMFumeAnimation

Creating Custom Animations

  1. Create a new class which inherits from RAMItemAnimation:

       class NewAnimation : RAMItemAnimation
  2. Implement the methods in RAMItemAnimationProtocol:

      // method call when Tab Bar Item is selected
      override func playAnimation(icon: UIImageView, textLabel: UILabel) {
        // add animation
      // method call when Tab Bar Item is deselected
      override func deselectAnimation(icon: UIImageView, textLabel: UILabel, defaultTextColor: UIColor, defaultIconColor: UIColor) {
        // add animation
      // method call when TabBarController did load
      override func selectedState(icon: UIImageView, textLabel: UILabel) {
        // set selected state  
  3. Example:

import RAMAnimatedTabBarController

class RAMBounceAnimation : RAMItemAnimation {

    override func playAnimation(_ icon: UIImageView, textLabel: UILabel) {
        textLabel.textColor = textSelectedColor

    override func deselectAnimation(_ icon: UIImageView, textLabel: UILabel, defaultTextColor: UIColor, defaultIconColor: UIColor) {
        textLabel.textColor = defaultTextColor

    override func selectedState(_ icon: UIImageView, textLabel: UILabel) {
        textLabel.textColor = textSelectedColor

    func playBounceAnimation(_ icon : UIImageView) {

        let bounceAnimation = CAKeyframeAnimation(keyPath: "transform.scale")
        bounceAnimation.values = [1.0 ,1.4, 0.9, 1.15, 0.95, 1.02, 1.0]
        bounceAnimation.duration = TimeInterval(duration)
        bounceAnimation.calculationMode = kCAAnimationCubic

        icon.layer.add(bounceAnimation, forKey: "bounceAnimation")

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