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To be added to as needed. I'll remove gifs when I fix these individual issues cuz they're helpful but they're too big ;~;
Using the judge machine can sometimes result in a BSOD (code 0: rst 0). Cause and method to reproduce are currently unknown, but this has occurred on a flash cart, so it's not an emulator issue (it's almost never an emulator issue)
"So i was breeding an Alolan Grimer with Masuda and i gave it ability cap to trying to get its hidden ability, after not that long, i went back and they said he gained 90 levels (maxed at 100). Not sure if the step counter got mixed up or what" - ryno (NOTE: I cannot reproduce this as written)
"small visual bug: taking the right-hand side of Route 17 (cycling road) south to Route 18 causes the building roof tiles to load incorrectly: they are fixed upon moving left to scroll the building off-screen then back right to load it again (now loading from r.18 instead of r.17)" - Lala
"bug: changing a nature using mint leaf tea from the old lady in celadon causes HP bar to glitch out, sometimes forcing extra HP onto a Pokemon past it's natural max stats" - Lala
UNCONFIRMED KOing Blaine's last pokemon after his Rapidash used Play Rough may cause his victory text to be glitched. Tentacruel got the KO somehow (NOTE: method to reproduce not confirmed, and this happened on a custom build)
UNCONFIRMED Bug: Knock Off did away with my item despite being behind a sub." - silentcircus (NOTE: I cannot reproduce this as written)
"Another bug: beating the Vermilion Factory Head reveals the Tower Tycoon's name in the Fighting Dojo schedule, but it doesn't work the other way around." - silentcircus
Top bar of E4 credits seems messed up. - from Psilocyclone
Tyranitar has Unnerve, knocks out Koga's pokemon. Clodsire switches in, when Clodsire's health reduces to below 50% its berry activates when it should. - from Psilocyclone
Pressing start during battle brings up the last item you used. However, if you use up all of that item, then in the next battle pressing start will default to the top of the Items bag. We'd like to stay in the last used bag between battles. - from VermilionCosmos
When trainers pop in after a battle (and during it? Haven't checked that) their palettes are actually modified by what seems like the color variation of their last used pokemon. They should obviously not be affected by color variation
Pokemon minisprite is screwed up for box pokemon when checking moves.
Open Pokegear, set it to ANY radio channel that plays music
DO NOT CLOSE the pokegear
Flip to the map and try to fly to anywhere that is not your current location (does not matter if the pokemon has been actually taught Fly)
End back up at your current location - VermilionCosmos
Talking to glass case in Goldenrod Museum crashes the game
Eating a berry in battle plays the normal item consumption animation, and vice versa
"So breeding a surf chu gives another Pikachu with the surfboard but without surf... If the form is inherited shouldn't it inherit the move? And if the move isn't meant to be passed on why don't we get a normal Pichu?" - Ze Cat
The text was updated successfully, but these errors were encountered:
Probably will just use this list to track other bugs that come up from 9bit playtesters, so I'll just mark which issues are unconfirmed rather than labelling the whole thing.
To be added to as needed. I'll remove gifs when I fix these individual issues cuz they're helpful but they're too big ;~;
DO NOT CLOSE the pokegear
Flip to the map and try to fly to anywhere that is not your current location (does not matter if the pokemon has been actually taught Fly)
End back up at your current location - VermilionCosmos
The text was updated successfully, but these errors were encountered: