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Crash due to global memory assigned before initialized. #452
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I can get it to crash if I start ja++ directly by using
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Ja++ crashes on map load because
bgAllAnims
gets set when registering CVars beforeBG_InitAnimsets
is called to Initialize the memory. The crash is elsewhere, but this is the Call Stack of it settingbgAllAnims
before it getsmemset
to 0.Moving
trap->GetGameState(&cgs.gameState);
in 7df0369 is what made the crash start happening becauseCG_ConfigString
has a valid game state when it is called inCG_NewClientInfo
. It no longer skips the rest of the code on the first pass because of the config string being valid.The text was updated successfully, but these errors were encountered: