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Fix crash in ENet changing refuse_new_connections
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When the host is not started.
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Faless committed Jul 29, 2020
1 parent 227494b commit e5f3159
Showing 1 changed file with 5 additions and 1 deletion.
6 changes: 5 additions & 1 deletion modules/enet/networked_multiplayer_enet.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -104,6 +104,7 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int
if (dtls_enabled) {
enet_host_dtls_server_setup(host, dtls_key.ptr(), dtls_cert.ptr());
}
enet_host_refuse_new_connections(host, refuse_connections);
#endif

_setup_compressor();
Expand Down Expand Up @@ -160,6 +161,7 @@ Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_por
if (dtls_enabled) {
enet_host_dtls_client_setup(host, dtls_cert.ptr(), dtls_verify, p_address.utf8().get_data());
}
enet_host_refuse_new_connections(host, refuse_connections);
#endif

_setup_compressor();
Expand Down Expand Up @@ -641,7 +643,9 @@ int NetworkedMultiplayerENet::get_unique_id() const {
void NetworkedMultiplayerENet::set_refuse_new_connections(bool p_enable) {
refuse_connections = p_enable;
#ifdef GODOT_ENET
enet_host_refuse_new_connections(host, p_enable);
if (active) {
enet_host_refuse_new_connections(host, p_enable);
}
#endif
}

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