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JINC2 as the primary scaling shader? #106

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eierfrucht opened this issue Feb 8, 2024 · 0 comments
Open

JINC2 as the primary scaling shader? #106

eierfrucht opened this issue Feb 8, 2024 · 0 comments

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@eierfrucht
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eierfrucht commented Feb 8, 2024

cnc-ddraw dev suggested I really should try out this set of customized JINC2 scaling shaders: https://forums.libretro.com/t/jinc-2-fixes/21146

This particular shader seems to work wonders in IWD2EE, just look how it handles the fonts and high-contrast areas like those snowy straw roofs and ragged cliffs:

https://i.postimg.cc/7qmRd96C/jinc2-modified-1080p.jpg
https://i.postimg.cc/q7ZRW3Ft/jinc2-modified-dithering.png
https://i.postimg.cc/wB9L9LF0/jinc2-snowy-rock-1080p.png

Thereby I suggest JINC2-modified should be made the default scaling shader that ships with IWD2EE.

Although jinc2-sharp and jinc2-sharper aren't nearly half as good—they give the picture a deep fried look with lots of unwelcome hard edges in the least expected of places.

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