-
Notifications
You must be signed in to change notification settings - Fork 0
/
pong.py
120 lines (101 loc) · 2.64 KB
/
pong.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
import turtle
wn = turtle.Screen()
wn.title("Pong by @_adam.stark_")
wn.bgcolor("black")
wn.setup(width=800, height=600)
wn.tracer(0)
#Score
score_a = 0
score_b = 0
#Player A
player_a = turtle.Turtle()
player_a.speed(0)
player_a.shape("square")
player_a.color("white")
player_a.shapesize(stretch_wid=5, stretch_len=1)
player_a.penup()
player_a.goto(-350, 0)
#Player B
player_b = turtle.Turtle()
player_b.speed(0)
player_b.shape("square")
player_b.color("white")
player_b.shapesize(stretch_wid=5, stretch_len=1)
player_b.penup()
player_b.goto(350, 0)
#Ball
ball = turtle.Turtle()
ball.speed(0)
ball.shape("square")
ball.color("white")
ball.penup()
ball.goto(0, 0)
ball.dx = 0.1
ball.dy = -0.1
#Pen
pen = turtle.Turtle()
pen.speed(0)
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto(0, 260)
pen.write("Player A: 0 Player B: 0", align="center", font=("Courier", 20, "bold"))
#Functions
def player_a_up():
y = player_a.ycor()
y += 20
player_a.sety(y)
def player_a_down():
y = player_a.ycor()
y -= 20
player_a.sety(y)
def player_b_up():
y = player_b.ycor()
y += 20
player_b.sety(y)
def player_b_down():
y = player_b.ycor()
y -= 20
player_b.sety(y)
#Keyboard binds
wn.listen()
wn.onkeypress(player_a_up, "w")
wn.listen()
wn.onkeypress(player_a_down, "s")
wn.listen()
wn.onkeypress(player_b_up, "Up")
wn.listen()
wn.onkeypress(player_b_down, "Down")
#Main game loop
while True:
wn.update()
#Ball movement
ball.setx(ball.xcor() + ball.dx)
ball.sety(ball.ycor() + ball.dy)
#Top and Bottom border
if ball.ycor() > 290:
ball.sety(290)
ball.dy *= -1
if ball.ycor() < -290:
ball.sety(-290)
ball.dy *= -1
#Left and Right border
if ball.xcor() > 380:
ball.goto(0, 0)
ball.dx *= -1
score_a += 1
pen.clear()
pen.write("Player A: {} Player B: {}".format(score_a, score_b), align="center", font=("Courier", 20, "bold"))
if ball.xcor() < -380:
ball.goto(0, 0)
ball.dx *= -1
score_b +=1
pen.clear()
pen.write("Player A: {} Player B: {}".format(score_a, score_b), align="center", font=("Courier", 20, "bold"))
#Player collisions
if ball.xcor() < -340 and (ball.ycor() < player_a.ycor() + 40 and ball.ycor() > player_a.ycor() -40):
ball.setx(-340)
ball.dx *= -1
if ball.xcor() > 340 and (ball.ycor() < player_b.ycor() + 40 and ball.ycor() > player_b.ycor() -40):
ball.setx(340)
ball.dx *= -1