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- removed a test file
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- updated project file
- updated README.md
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Regiden committed Aug 21, 2012
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18 changes: 9 additions & 9 deletions README.md
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RadicalFishEngine
=================

An 2D engine build on top of libGDX (see https://github.com/libgdx/libgdx). The goal of this engine is to provide and easy to use framework which abstracts
handling the low-level functions (Already mostly done by libGDX).
An 2D engine build on top of libgdx (see https://github.com/libgdx/libgdx). The goal of this engine is to provide and easy to use framework which abstracts
handling the low-level functions (Already mostly done by libgdx).

The engine is currently under heavy development, so there will be bugs :) The following features are not compelety implemented. We also plan to implement more features as we go.

Expand All @@ -15,22 +15,22 @@ Current Features
* provides a Graphics class which can be used in a Java2D/Slick2D like way
* World System
* with a base Entity class
* simple collision system
* simple collision system (not done yet)
* Map System
* with writing/reading maps via our own MapIO class
* all based on Interfaces to give you to maximum flexibilty
* (a mak maker is currently under development)
* (a maker is currently under development)
* Font Features
* featrues manipultaitng letters for animations
* (currently under changes to fit the system into libGDX)
* featrues manipulating letters for animations (jumping letters etc.)
* (currently under changes to fit the system into libgdx)
* State Based Gaming
* with extended handling of states via GameContext
* with extended handling states via GameContext
* implements transitions to move from one state to another.
* (currently under development)
* Game Context
* gives you acces to Interfaces (and Implementations) to handle the context in which a game can run
* gives you acces to Interfaces to handle the context in which a game runs
* there are a lot of default implementations (With some missing... :/)
* Awesome Debugging
* for Desktop the Engine has a Debug mechanism
* for Desktop the engine has a debug mechanism
* backed by TWL http://twl.l33tlabs.org/
* a lot of Widgets already done
2 changes: 1 addition & 1 deletion TestProjects/_RadicalFishTests-desktop/.project
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<link>
<name>assets</name>
<type>2</type>
<locationURI>PARENT-1-PROJECT_LOC/RadicalFishTests-android/assets</locationURI>
<location>D:/_MyData_/MyProjects/Repos/RadicalFishEngine/TestProjects/_RadicalFishTests-android/assets</location>
</link>
</linkedResources>
</projectDescription>
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