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This repository has been archived by the owner on Aug 27, 2024. It is now read-only.
Emit a 32-block sphere where all entities that can reflect sounds will have the glowing status effect applied to them for ~20 second. Any hostile entity will be alerted to your presence if used. (60 second cooldown, 40 seconds if less then 32 entities are hit and instant if no entities are hit)
Detection (Passive)
Entities that are within a 8 block radius of the player will have the glowing status effect applied to them if they made a sound, this last for 8 seconds. (The radius will be modified in the next passive)
Mountain Youkai (Passive Modifier)
Every 4 blocks above y=64 will increase the detection radius by 1 all the way up to y=128 (24 block radius). This does not affect the Echolocation skill.
Faster but weaker (Negative)
You have 1 less heart and deal 25% less damage, but move 10% and swing 15% faster. You are 10% smaller
Transmission Medium (Negative?)
The player acts as a skulk sensor, anything that would trigger a skulk sensor would have the player pass it on to nearby skulk sensors, potentially trigger chains that would alert the shrieker. (Might be hard to implement)
Could this be a little broken; possibly.
The text was updated successfully, but these errors were encountered:
I have an idea for a new origins
Yamabiko
Emit a 32-block sphere where all entities that can reflect sounds will have the glowing status effect applied to them for ~20 second. Any hostile entity will be alerted to your presence if used. (60 second cooldown, 40 seconds if less then 32 entities are hit and instant if no entities are hit)
Entities that are within a 8 block radius of the player will have the glowing status effect applied to them if they made a sound, this last for 8 seconds. (The radius will be modified in the next passive)
Every 4 blocks above y=64 will increase the detection radius by 1 all the way up to y=128 (24 block radius). This does not affect the Echolocation skill.
You have 1 less heart and deal 25% less damage, but move 10% and swing 15% faster. You are 10% smaller
The player acts as a skulk sensor, anything that would trigger a skulk sensor would have the player pass it on to nearby skulk sensors, potentially trigger chains that would alert the shrieker. (Might be hard to implement)
Could this be a little broken; possibly.
The text was updated successfully, but these errors were encountered: