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GenBST.h
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GenBST.h
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#include <iostream>
using namespace std;
template <class T>
class BST {
public:
BST();
virtual ~BST();
void insert (T value);
bool contains (T value);
bool deleteNode (T value);
bool deleteRec (T key);
bool isEmpty();
void printTree (); //iterative in-order traversal
void recPrint(TreeNode<T> *node);
/*recursive in-order traversal. We put the node here
instead of the root because we may have to print a sub-tree.*/
void printAll(); //pre-order traversal
void recPrintAll(TreeNode<T> *node);
void exit();
void recexit(TreeNode<T> *node);
void individualInfo(T k);
unsigned int facultyInfo(T k);
unsigned int changeFadvisor (T k, unsigned int& afID);
unsigned int removeSadvisee (T k, unsigned int& asID);
bool checkAdvisor (T k, unsigned int afID);
void addFadvisee (T k, unsigned int asID);
T getobject(T& k);
void adviseeInfo (unsigned int fID);
TreeNode<T> *getSuccessor (TreeNode<T> *d);
private:
unsigned int fID;
TreeNode<T> *root;
friend class Simulation;
};
template <class T>
BST<T>::BST()
{
root = NULL;
}
template <class T>
BST<T>::~BST ()
{
//what do we do here?
//my guess would be to iterative and delete? I'll need to research that.
}
template <class T>
void BST<T>::printTree()
{
recPrint (root);
}
template <class T>
void BST<T>::recPrint(TreeNode<T> *node)
{
if (node == NULL) {
return;
}
else {
recPrint (node -> left);
cout << node -> key.IDnum << endl;
//cout << node -> key.name << endl;
recPrint (node -> right);
}
}
template <class T>
void BST<T>::printAll()
{
recPrintAll (root);
}
template <class T>
void BST<T>::recPrintAll (TreeNode<T> *node)
{
if (node == NULL) {
return;
}
else {
recPrintAll (node -> left);
node -> key.printinfo();
recPrintAll (node -> right);
}
}
template <class T>
bool BST<T>::isEmpty ()
{
return root == NULL;
}
template <class T>
void BST<T>::insert (T value)
{
/*
if (contains(value) == true) {
cout << "The id '" << value << "' you are trying to insert exists already! Please use a unique id to insert." << endl;
exit(1);
}*/
TreeNode<T> *node = new TreeNode<T> (value);
if (isEmpty()) {
root = node;
}
else { //not an empty tree
TreeNode<T> *current = root;
TreeNode<T> *parent; //empty node
while (true)
{
parent = current;
if (value < current->key) { //we go left
current = current -> left;
if (current == NULL) { //we found an insertion point
parent -> left = node;
break;
}
}
else { // we go right
current = current -> right;
if (current == NULL) { //we found insertion point
parent -> right = node;
break;
}
}
}
}
}
template <class T>
bool BST<T>::contains (T value)
{
if (isEmpty()) {
return false;
}
else { //not an empty tree, let's attempt to look for it
TreeNode<T> *current = root;
while (true) { //begin searching for value
if (current == NULL) {
return false;
}
else if (current -> key == value) {
break;
}
else if (value < current -> key) { //go left
current = current -> left;
}
else { //go right
current = current -> right;
}
}
return true;
}
}
template <class T>
bool BST<T>::deleteRec (T k)
{/*
if (contains(k) == false) {
return false;
}*/
//else { //find node and attempt to delete
TreeNode<T> *parent = root;
TreeNode<T> *current = root;
bool isLeft = true;
//now we need to find it
while (current -> key != k) {
if (k < current -> key) {
isLeft = true;
parent = current;
current = current -> left;
}
else { //go right
isLeft = false;
parent = current;
current = current -> right;
}
if (current == NULL)
return false;
}
//at this point, we found the node that needs to be deleted
//node has no children, leaf TreeNode
if (current -> left == NULL && current -> right == NULL) {
if (current == root)
root = NULL;
else if (isLeft) {
parent -> left = NULL; //we now have to see what we have to do about this in the destructor
}
else {
parent -> right = NULL;
}
}
//now we need to check if the node has one child
else if (current -> right == NULL) { //no right child, then it must be a left node
if (current == root)
root = current -> left;
else if (isLeft)
parent -> left = current -> left;
else //right child
parent -> right = current -> left;
}
else if (current -> left == NULL) { //no left child, opposite of ^^
if (current == root)
root = current -> right;
else if (isLeft)
parent -> left = current -> right;
else //right child
parent -> right = current -> right;
}
else { //node has 2 children, at this point we begin to cry!!!
TreeNode<T> *successor = getSuccessor(current);
if (current == root)
root = successor;
else if (isLeft)
parent -> left = successor;
else
parent -> right = successor;
successor -> left = current -> left;
}
return true;
//} //Big Oh average runtime would be logN and worst would be linear. It is not a nested loop.
//d is the node we are deleting
}
template <class T>
TreeNode<T> *BST<T>::getSuccessor (TreeNode<T> *d)
{
TreeNode<T> *sp = d; //successor parent
TreeNode<T> *successor = d; //should be one right, all the way left
TreeNode<T> *current = d -> right;
while (current != NULL) {
sp = successor;
successor = current;
current = current -> left;
}
if (successor != d -> right) {
sp -> left = successor -> right;
successor -> right = d -> right;
}
return successor;
}
template<class T>
void BST<T>::exit ()
{
recexit(root);
}
template <class T>
void BST<T>::recexit (TreeNode<T> *node)
{
if (node == NULL) {
return;
}
else {
node -> key.printexit();
recexit (node -> left);
recexit (node -> right);
}
}
template <class T>
void BST<T>::individualInfo (T k)
{
TreeNode<T> *parent = root;
TreeNode<T> *current = root;
//now we need to find it
while (current -> key != k) {
if (k < current -> key) {
parent = current;
current = current -> left;
}
else { //go right
parent = current;
current = current -> right;
}
}
current -> key.printinfo();
}
template <class T>
unsigned int BST<T>::facultyInfo (T k)
{
TreeNode<T> *parent = root;
TreeNode<T> *current = root;
//now we need to find it
while (current -> key != k) {
if (k < current -> key) {
parent = current;
current = current -> left;
}
else { //go right
parent = current;
current = current -> right;
}
}
return current -> key.getAdvisorID();
}
template <class T>
unsigned int BST<T>::changeFadvisor (T k, unsigned int& afID)
{
TreeNode<T> *parent = root;
TreeNode<T> *current = root;
//now we need to find it
while (current -> key != k) {
if (k < current -> key) {
parent = current;
current = current -> left;
}
else { //go right
parent = current;
current = current -> right;
}
}
fID = current -> key.getAdvisorID();
current -> key.setAdvisorID(afID);
return fID;
}
template <class T>
unsigned int BST<T>::removeSadvisee (T k, unsigned int& asID)
{
TreeNode<T> *parent = root;
TreeNode<T> *current = root;
//now we need to find it
while (current -> key != k) {
if (k < current -> key) {
parent = current;
current = current -> left;
}
else { //go right
parent = current;
current = current -> right;
}
}
if (current -> key.removeadID (asID) == 0) {
return asID = 0;
}
else {
return asID;
}
}
template <class T>
bool BST<T>::checkAdvisor (T k, unsigned int afID)
{
TreeNode<T> *parent = root;
TreeNode<T> *current = root;
//now we need to find it
while (current -> key != k) {
if (k < current -> key) {
parent = current;
current = current -> left;
}
else { //go right
parent = current;
current = current -> right;
}
if (current == NULL)
return false;
}
if (current -> key.getAdvisorID () == afID) {
return true;
}
else {
return false;
}
}
template <class T>
void BST<T>::addFadvisee(T k, unsigned int asID)
{
TreeNode<T> *parent = root;
TreeNode<T> *current = root;
//now we need to find it
while (current -> key != k) {
if (k < current -> key) {
parent = current;
current = current -> left;
}
else { //go right
parent = current;
current = current -> right;
}
}
current -> key.addtolist(asID);
}
template <class T>
T BST<T>::getobject(T& k)
{
TreeNode<T> *parent = root;
TreeNode<T> *current = root;
//now we need to find it
while (current -> key != k) {
if (k < current -> key) {
parent = current;
current = current -> left;
}
else { //go right
parent = current;
current = current -> right;
}
}
return current -> key;
}
template <class T>
void BST<T>::adviseeInfo (unsigned int fID)
{
TreeNode<T>* node = root;
if (node == NULL)
return;
recPrintAll (node -> left);
if (node -> key.getAdvisorID() == fID)
node -> key.printinfo();
recPrintAll (node -> right);
}