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Added: Logging of Mod Locations
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Sewer56 committed Mar 18, 2024
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18 changes: 10 additions & 8 deletions changelog-template.hbs
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## Changelog (1.26.2)

- Fixed: Automated Builds not including new language options.
- Added: Logging mod install location in loader.
- We're logging this so it's easier to detect the 'user installed source code, not the mod' scenario.

## Changelog (1.26.1)

- Microsoft Store unprotecting no longer uses PowerShell.
- We now use internal Windows COM interfaces.
- Improves reliability where access to script running in PowerShell is restricted out of the box. (Admin setting, etc.)
- This may more likely break with future Windows versions.
- However updating the code be very easy (~10 mins) should it come to that.
- We now use internal Windows COM interfaces.
- Improves reliability where access to script running in PowerShell is restricted out of the box. (Admin setting, etc.)
- This may more likely break with future Windows versions.
- However updating the code be very easy (~10 mins) should it come to that.

- ASI Loader deployment now places `Reloaded.Mod.Bootstrapper.asi` in game folder, instead of `scripts` subfolder.
- Makes uninstall easier for end users.
- Makes uninstall easier for end users.

- Changed: Persona 4 Golden (MS Store) now aliases to Persona 4 Golden (Steam).
- The devs used a different EXE name, which resulted in a different `AppId`, despite being the same game.
- This meant end users won't see downloaded mods easily.
- So an alias directly inside the code was added.
- The devs used a different EXE name, which resulted in a different `AppId`, despite being the same game.
- This meant end users won't see downloaded mods easily.
- So an alias directly inside the code was added.

## Changelog (1.26.0)

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1 change: 1 addition & 0 deletions source/Reloaded.Mod.Loader/Mods/PluginManager.cs
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Expand Up @@ -95,6 +95,7 @@ public void LoadMods(List<PathTuple<ModConfig>> modPaths)
Logger?.LogWriteLineAsync(String.Empty);
Logger?.LogWriteLineAsync($"Loading: {mod.Config.ModName}");
Logger?.LogWriteLineAsync($"- AppId : {mod.Config.ModId}");
Logger?.LogWriteLineAsync($"- Location: {mod.Path}");
StartMod(instance);
Logger?.LogWriteLineAsync($"- LoadTime: {watch.ElapsedMilliseconds}ms");
}
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