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v2.2.0.md

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Release notes for Riptide v2.2.0.

v2.2.0 Release Notes

Install this version with Unity's Package Manager using the following URL (step-by-step instructions):

https://github.com/RiptideNetworking/Riptide.git?path=/Packages/Core#2.2.0

It can also be installed a number of other ways for use outside of Unity, including as a NuGet package.

For a full list of source code changes, check out the version comparison on GitHub.

Additions

  • Added overloads to all Get methods that auto read array lengths (#127).
  • Added overload to xref:Riptide.Message.AddBytes* with optinal startIndex & amount parameters (#128).

Fixes

  • Fixed xref:Riptide.Message.AddShorts* & xref:Riptide.Message.AddUShorts* not writing bits correctly (#124).
  • Fixed redundant sequence IDs being included in reliable acks (PR #130).
  • Fixed message retaining residual data when further data was added to a message after being received.