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Current Development

We are currently working on finalizing our App Store integrations for LeaderBoards, Achievements, Advertising, and In-App Purchases (Only 1 to turn off ads). We hope to add some generic interfaces to Kitten2d Ashley Extensions and providing some examples of how to integrate with the services in the current landscape of Android and iOS game services.

Features Left

  • Level Design for Mission-Mode
  • Android Leader Board Integration
  • Android Achievement Integration
  • Android AdMob Integration
  • Indicate Weapon Selection More Clearly
  • Allow Player to Regain Lost Weapons
  • Allow Player to Regain a Power-Up Level After Losing a Weapon
  • Android In-App Purchase
  • iOS Leader Board Integration
  • iOS Achievement Integration
  • iOS In-App Purchase Integration

Post libGDX Jam

After the libGDX jam we have continued work on the game to make it playable, and presentable for publication on the App Stores as a mobile game. We've been using this project as a good way to practice working with Ashley ECS and extracting more common systems into our Kitten2d Ashley Extensions. All of that plus just the experience of finishing, polishing, and releasing a game.

Louisville Arcade Expo

We showed a version of the game at the Louisville Arcade Expo to get initial feedback. It was a successful event in that it pointed out a ton of areas for improvement in the game. Some of which we were aware of, but plenty we weren't.

Kentucky Fried Pixels

After the Arcade expo we renamed the game from "Planetary Planter" to "GalaxSeed". Our local game development community Louisville Makes Games hosted a game jam called "Kentucky Fried Pixels" which we participated in with GalaxSeed to bring it up to a release-ready state. All of the games from the jam were then polished and placed into a Bundle: KFP Bundle.

libGDX Jam

You can follow our dev progress here, and at the itch.io devlog thread

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Public repo for our libGDX JAM 2015 entry

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