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Segfault on exit #7
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I've already fixed that in https://github.com/DanielGibson/DOOM-3-BFG/commits/clang Feel free to test it (or more specifically DanielGibson@cca3053 ) |
Perhaps, but I am reporting it as it wasn't fixed in RBDoom3-BFG ;) |
Ok, works with Daniel's patch. |
Patch merged. |
This was referenced Aug 26, 2014
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Ubuntu 12.04 64-bit SDL1
[Thread 0x7fffeeaa4700 (LWP 2955) exited]
[Thread 0x7fffef2a5700 (LWP 2954) exited]
Program received signal SIGSEGV, Segmentation fault.
0x0000000000b11c62 in idStrPool::FreeString (this=0x1627480, poolStr=0x2980d40)
at /home/motorsep/games/RBDOOM-3-BFG/neo/idlib/../idlib/containers/StrPool.h:200
200 delete pool[i];
Backtrace:
#0 0x0000000000b11c62 in idStrPool::FreeString (this=0x1627480,
#1 0x0000000000b14483 in FreeString (poolStr=, this=0x1627480)
#2 idDict::Clear (this=0x161f1f8)
#3 0x0000000000af93ee in ~idDict (this=0x161f1f8, __in_chrg=)
#4 idSessionLocal::~idSessionLocal (this=0x161b320, __in_chrg=)
#5 0x00007ffff665f901 in ?? () from /lib/x86_64-linux-gnu/libc.so.6
#6 0x00007ffff665f985 in exit () from /lib/x86_64-linux-gnu/libc.so.6
#7 0x0000000000b03c2b in Posix_Exit (ret=0)
#8 0x0000000000b03c8b in Sys_Quit ()
#9 0x0000000000a04a6d in idMenuHandler_Shell::idSWFScriptFunction_QuitDialog::Call (this=0x58e2860, thisObject=, parms=...)
#10 0x00000000007a9650 in idSWFScriptFunction_Script::Run (
#11 0x00000000007ab6ec in idSWFScriptFunction_Script::Call (this=0x49613f0,
#12 0x00000000007bf0a2 in idSWF::HandleEvent (this=0x3692250,
#13 0x00000000005d62c0 in idCommonDialog::HandleDialogEvent (
#14 0x00000000005c32d8 in idCommonLocal::ProcessEvent (this=0xdabe80,
#15 0x00000000005fc247 in idEventLoop::ProcessEvent (this=,
#16 0x00000000005fc406 in idEventLoop::RunEventLoop (this=0xdcd240,
#17 0x00000000005d840c in idCommonLocal::Frame (this=0xdabe80)
#18 0x0000000000b109bd in main (argc=, argv=)
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