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16 quality improvements proposal #202
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Please open one issue per feature request, so that they can be discussed and tracked individually.
This requires run-time EXR loading to be implemented, but Godot doesn't support that yet. See godotengine/godot#42947 where I investigated exposing OpenEXR support, but since it increases export templates' size noticeably (+ 115 KB), I decided not to do it for now. |
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1. when filling up parameter with decimal number, automatically convert decimal point "," to "."
2. Change the behaviour of LMB dragging over parameter number to select decimals instead of behaving as a slider.
3. field for typing custom seed value
4. opportunity to add own HDRIs and more default HDRIs
5. opportunity to rotate HDRI
6. opportunity to change generator node: tilling/no tilling (no repeat)
7. new basic shape node: crescent (navette = marquise shape)
8. opportunity to mute node (disable)
9. alt+LMB drag a node on a connection line to plug it inbetween nodes
10. more blend modes for Tiler node
11. zooming out with scrollwheel instead with scrollwheel+ctrl
12. minimap
13. oportunity to make "nodes" on connecting lines, so people can reroute paths or use it as an input for multiple nodes
14. Undo/redo
15. in parameters node add arrows for changing order of parameters
16. more export options
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