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FeedCody.py
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FeedCody.py
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import turtle
import time
import random
import winsound
delayM = 0.1
delay=delayM
delayChangeM = 0.001
delayChangeS = delayChangeM
# Score
score = 0
high_score = 0
#Screen
wn = turtle.Screen()
wn.title("Snake Game")
winsound.PlaySound('Sea.wav',winsound.SND_ASYNC)
#wn.bgcolor("#add8e6")
wn.bgpic("background.gif")
wn.addshape('cody.gif')
wn.addshape('bonusf.gif')
wn.addshape('byte.gif')
wn.setup(width=585, height=585)
wn.tracer(0) # Turns off the screen updates
# Crab head
head = turtle.Turtle()
head.speed(0)
head.shape("cody.gif")
head.penup()
head.goto(0,0)
head.direction = "stop"
# Crab food
food = turtle.Turtle()
food.speed(0)
food.shape("circle")
food.color("red")
food.penup()
food.goto(0,100)
segments = []
# Pen
pen = turtle.Turtle()
pen.speed(0)
pen.shape("square")
pen.color("Black")
pen.penup()
pen.hideturtle()
pen.goto(0, 250)
pen.write("Score: 0 High Score: 0", align="center", font=("Courier", 24, "normal"))
# Functions
def go_up():
if head.direction != "down":
head.direction = "up"
def go_down():
if head.direction != "up":
head.direction = "down"
def go_left():
if head.direction != "right":
head.direction = "left"
def go_right():
if head.direction != "left":
head.direction = "right"
def move():
if head.direction == "up":
y = head.ycor()
head.sety(y + 20)
if head.direction == "down":
y = head.ycor()
head.sety(y - 20)
if head.direction == "left":
x = head.xcor()
head.setx(x - 20)
if head.direction == "right":
x = head.xcor()
head.setx(x + 20)
# Keyboard bindings
wn.listen()
wn.onkeypress(go_up, "w")
wn.onkeypress(go_down, "s")
wn.onkeypress(go_left, "a")
wn.onkeypress(go_right, "d")
# Main game loop
while True:
wn.update()
if score >= 0:
#here you would do something once it passes 50. You can also modify it to only pass this condition once.
# Check for a collision with the border
if head.xcor()>280 or head.xcor()<-280 or head.ycor()>280 or head.ycor()<-280:
time.sleep(1)
head.goto(0,0)
head.direction = "stop"
x = random.randint(-280, 280)
y = random.randint(-280, 280)
food.speed(0)
food.shape("circle")
food.color("red")
food.penup()
food.goto(x,y)
delayM = 0.1
delay=delayM
delayChangeM = 0.001
delayChangeS = delayChangeM
head.speed(0)
head.shape("cody.gif")
head.penup()
head.goto(0,0)
#Hide the segments
for segment in segments:
segment.goto(1000, 1000)
#Clear the segments list
segments.clear()
#Reset the score
score = 0
# Reset the delay
delay = delayM
delayChangeS=delayChangeM
pen.clear()
pen.write("Score: {} High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "normal"))
# Check for a collision with the food
if head.distance(food) < 20:
# Move the food to a random spot
x = random.randint(-280, 280)
y = random.randint(-280, 280)
food.goto(x,y)
if score >= 30:
#food = turtle.Turtle()
food.speed(0)
food.shape("bonusf.gif")
food.penup()
food.goto(x,y)
if score >= 60:
delayM = 0.06
delay=delayM
delayChangeM = 0.0009
delayChangeS = delayChangeM
if score >= 90:
#creating Shark obstruction
head.speed(0)
head.shape("byte.gif")
head.penup()
head.goto(0,0)
# Add a segment
#new_segment = turtle.Turtle()
#new_segment.speed(0)
#new_segment.shape("square")
#new_segment.color("grey")
#new_segment.penup()
#segments.append(new_segment)
# Shorten the delay
delay -= delayChangeS
# Increase the score
score += 10
if score > high_score:
high_score = score
pen.clear()
pen.write("Score: {} High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "normal"))
# Move the end segments first in reverse order
for index in range(len(segments)-1, 0, -1):
x = segments[index-1].xcor()
y = segments[index-1].ycor()
segments[index].goto(x, y)
# Move segment 0 to where the head is
if len(segments) > 0:
x = head.xcor()
y = head.ycor()
segments[0].goto(x,y)
move()
# Check for head collision with the body segments
for segment in segments:
if segment.distance(head) < 20:
time.sleep(1)
head.goto(0,0)
head.direction = "stop"
# Hide the segments
for segment in segments:
segment.goto(1000, 1000)
# Clear the segments list
segments.clear()
# Reset the score
score = 0
# Reset the delay
delay = delayM
# Update the score display
pen.clear()
pen.write("Score: {} High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "normal"))
time.sleep(delay)
wn.mainloop()