Fix shader integer from/to double conversion #2831
Merged
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This fixes the
Invalid reinterpret cast from "F32" to "F64"
exception that would happen on any shader using I2F or F2I instructions to convert between double and integer types. That was happening because those float conversion instructions have a 32-bit float type, while it was trying to store them as a double, which made it try to reinterpret the value. It was fixed by adding new instructions for explicit conversion from and to double precision.