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UI: Expose games build ID for cheat management #4340
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I can't test right now, does this change whenever a game update is added or removed? |
Yes |
The way how the build ID is currently formatted (inside brackets after the game name) is the as the title ID, which can lead someone to assume this is the title ID rather than build ID. Maybe it would be better to have something explicitly say that this is the build ID. |
Wanted to change it to something like "Cheats Available for {0} [Build id: {1}]" |
@gdkchan , @OldManKain added BID as a prefix (updated the original screenshots) what do you think? |
Personally, I think it’s better to see the both, TID and BID, on the same window. |
IMO the BuildId should be extracted (and cached in the game json maybe?) when games are loaded in the gamelist, the method should be in |
Moved the method to about extracting build id when games are loaded in the game list, not sure it will be a good to extract build id of all the games ahead of time but rather only when needed in cheat window. |
@AcK77 , @OldManKain do you think that the bid as a text box looks visually ok? (screenshots updated at the first comment) |
I can live with that, now it's up to the higher ups to make their decision. |
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Lgtm, thank you for being so patient with me!
Thanks for the review and the suggestions, appreciate it |
Your latest commit is not correct unfortunately. Could you please drop this one and rebase your PR instead? |
Hey, |
Oh sorry, it seems like it was correct after all and I just didn't read it properly. I thought you added your changes outside of the |
# Conflicts: # src/Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs
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Some last things and it should be good ;)! Thanks!
Done, Thanks for the feedback |
Currently Ryujinx is not exposing Build ID to the user in the UI which make it hard to manage cheats
Closes #3397