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Implement a grid debug overlay. #135
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Could also be implemented as a utility that adds the grid lines to the terrain graphics, but a debug option would be nice to have so it works for any terrain. |
Adding grid lines to the terrain tile PNGs won't work due to blending. (thinks for a second) OK it might actually work. Still implementing it as a toggle-able shader is by far superiour IMO (think three-state spacebar: blending, no blending, blending with grid lines). |
http://www.voobly.com/gamemods/mod/308/Grid-Terrains
agree 👍 |
it looks like roller coaster tycoon :D |
+1 for the shader. I have also listed a grid as a requirement for the final editor (see /doc/editor/terrain.md) |
it looks cool and everything, but where's the debug part? |
Uhm... I guess it's sort of easier to see whether buildings are correctly aligned, pathfinding works correctly, and stuff. |
yeah, it's useful for fixing #57 |
close dis pls kthxbai |
Hm... I thought I had put a "fixes #135" in the commit... |
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