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Snake.cpp
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Snake.cpp
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//Snake Game
#include <SFML/Graphics.hpp>
#include <time.h>
using namespace sf;
int N=30,M=20;
int size=16;
int w = size*N;
int h = size*M;
int dir,num=4;
struct Snake
{ int x,y;} s[100];
struct Fruct
{ int x,y;} f;
void Tick()
{
for (int i=num;i>0;--i)
{s[i].x=s[i-1].x;
s[i].y=s[i-1].y;}
if (dir==0) s[0].y+=1;
if (dir==1) s[0].x-=1;
if (dir==2) s[0].x+=1;
if (dir==3) s[0].y-=1;
if ((s[0].x==f.x) && (s[0].y==f.y))
{ num++;
f.x=rand() % N;
f.y=rand() % M; }
if (s[0].x>N) s[0].x=0; if (s[0].x<0) s[0].x=N;
if (s[0].y>M) s[0].y=0; if (s[0].y<0) s[0].y=M;
for (int i=1;i<num;i++)
if (s[0].x==s[i].x && s[0].y==s[i].y) num=i;
}
int main()
{
srand(time(0));
RenderWindow window(VideoMode(w, h), "Snake Game!");
Texture t1,t2;
t1.loadFromFile("images/white.png");
t2.loadFromFile("images/red.png");
Sprite sprite1(t1);
Sprite sprite2(t2);
Clock clock;
float timer=0, delay=0.1;
f.x=10;
f.y=10;
while (window.isOpen())
{
float time = clock.getElapsedTime().asSeconds();
clock.restart();
timer+=time;
Event e;
while (window.pollEvent(e))
{
if (e.type == Event::Closed)
window.close();
}
if (Keyboard::isKeyPressed(Keyboard::Left)) dir=1;
if (Keyboard::isKeyPressed(Keyboard::Right)) dir=2;
if (Keyboard::isKeyPressed(Keyboard::Up)) dir=3;
if (Keyboard::isKeyPressed(Keyboard::Down)) dir=0;
if (timer>delay) {timer=0; Tick();}
////// draw ///////
window.clear();
for (int i=0; i<N; i++)
for (int j=0; j<M; j++)
{ sprite1.setPosition(i*size,j*size); window.draw(sprite1); }
for (int i=0;i<num;i++)
{ sprite2.setPosition(s[i].x*size, s[i].y*size); window.draw(sprite2); }
sprite2.setPosition(f.x*size, f.y*size); window.draw(sprite2);
window.display();
}
return 0;
}