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On LBSG servers the ResourcePacksInfo is encoded like that
Causing this error which won't allow the packet to be handled:
1 unread bytes left in packet *packet.ResourcePacksInfo{TexturePackRequired:false HasScripts:false BehaviourPacks:[] TexturePacks:[]}: 0x00 (full payload: 0x0600000000000000)
The client instead doesn't care about unread bytes and works just fine.
I think gophertunnel should behave as close to the Minecraft client as possible so, in case there are unread bytes an error should be printed but the packet should still be handled
To reproduce the error simply join play.lbsg.net:19132 with the proxy
The text was updated successfully, but these errors were encountered:
On LBSG servers the ResourcePacksInfo is encoded like that
Causing this error which won't allow the packet to be handled:
The client instead doesn't care about unread bytes and works just fine.
I think gophertunnel should behave as close to the Minecraft client as possible so, in case there are unread bytes an error should be printed but the packet should still be handled
To reproduce the error simply join play.lbsg.net:19132 with the proxy
The text was updated successfully, but these errors were encountered: