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Server Viability? #12

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madeofstown opened this issue Jul 23, 2020 · 6 comments
Open

Server Viability? #12

madeofstown opened this issue Jul 23, 2020 · 6 comments
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question Further information is requested

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@madeofstown
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If I set up a Bedrock Dedicated server with cheats enabled and connect to this websocket server would it act as a viable mod/script loader for the server? Does this even work on a multiplayer server? I feel like this may be an underutilized feature but I'm wondering if it would be a viable option for my server control.

@Sandertv
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It is not really comparable to mods/scripts or third party server software unfortunately. Websocket servers can only really interact with the server through commands.

@Sandertv Sandertv added the question Further information is requested label Jul 23, 2020
@madeofstown
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madeofstown commented Jul 23, 2020

If it lets me respond to chat events, and I am able to use it in combination with server scripts and functions then I think this would be a better option than almost anything else available.

@madeofstown
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Lots can be done with behavior packs but the ability to listen for and respond to chat events would be amazing! It's something that is glaringly absent from the scripting API but something that a websocket server seems to be able to do.

@Sandertv
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It does allow you to respond to chat events, yep.

@madeofstown
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If marketed the right way this could really have a ton of potential. Im going to spread the word.

@joelborellis
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Just a bit more information on this as I agree mcwss has some amazing potential. Really awesome stuff @Sandertv + @Tsubashi The ability to connect to websockets with the /connect or /wsserver command seems like it should work from a BDS world as it's recognized as a command but it's not implemented. It's being tracked here. lets keep eye on this or vote for this in feedback for BDS here

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